News & Features
Meet the Women of ILM – Carol Payne
TELL US ABOUT YOUR ROLE AT ILM, AND HOW LONG YOU’VE BEEN IN THE FILM INDUSTRY. I am a Color & Imaging Scientist at ILM San Francisco. Our team works with every production and client to make sure image processing standards are of the highest quality throughout film production for all four of ILM’s global…
Jeff White Named Vancouver Creative Director
Recently, the Academy of Motion Picture Arts and Sciences honored White and three colleagues with a Technical Achievement Award for his original design of ILM’s procedural rigging system, Block Party. He is also nominated for an Academy Award for Visual Effects for his contribution to Kong: Skull Island. Jeff White joined Industrial Light & Magic in…
MaterialX Open Sourced
Lucasfilm and Industrial Light & Magic (ILM) announced the inaugural Open Source release of the MaterialX Library for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look-development content between applications and renderers. Industry-leading companies including Autodesk, Inc. and Foundry…
ILMxLAB and Epic Games team up to showcase VR for Visual Development
ILM Chief Creative Officer John Knoll took the stage at Apple’s Worldwide Developer Conference to share a cutting edge VR demonstration created by ILMxLAB and Epic Games utilizing Unreal Engine running on the newly-announced iMac computer. The demo showcased how realtime VR tools such as Unreal Engine running on powerful hardware are being used to…
Vancouver takes on Valerian
Industrial Light & Magic’s Vancouver studio is leading the charge for the company on Luc Besson’s epic science fiction film, Valerian and the City of a Thousand Planets. The film, based on the french graphic novel series “Valerian and Laureline.” This film marks the first to be spearheaded by the Vancouver studio and the crew could…
POST VISUAL DEVELOPMENT IN ROGUE ONE: A STAR WARS STORY
AN OVERVIEW OF THE ILM ART DEPARTMENT IN POST-PRODUCTION Movie fans know the term concept art as one of the earliest stages of filmmaking. Directors and writers collaborate with the ILM Art Department to visualize story beats, characters, design creatures, vehicles, and define a film’s tone and mood. But, even after the cameras have rolled,…
Cinefex Reveals Cover Art for Issue 152
Cinefex Magazine issue 152 has made its debut and the latest and greatest incarnation of Kong graces the cover. The issue features the publication’s trademark in-depth coverage of 2 films for which ILM was the primary visual effects company Kong: Skull Island and The Great Wall. Cinefex continues to be the periodical of record for the visual effects…
Magicians at Work – Jennifer Zeidan
HOW LONG HAVE YOU BEEN WITH ILM AND WHAT IS YOUR ROLE? I’ve been at ILM for a year and a half as a Media Systems Engineer and have supported movies from Teenage Mutant Ninja Turtles to Star Wars: The Force Awakens. What is a media systems engineer you ask? Good question; I’m still trying…