In today’s employee spotlight we’re highlighting Color & Imaging Scientist, Carol Payne from our San Francisco studio.
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The Visual Effects Society released the nominations for the 17th Annual VES Awards this morning, and we’re thrilled to have been nominated for seventeen awards for our work in 2018. We’d like to congratulate all the nominees and thank our teams for their hard work.
Our nominations include:
Outstanding Visual Effects in a Photoreal Feature
Ready Player One
Roger Guyett
Jennifer Meislohn
David Shirk
Matthew Butler
Neil Corbould
Solo: A Star Wars Story
Rob Bredow
Erin Dusseault
Matt Shumway
Patrick Tubach
Dominic Tuohy
Outstanding Supporting Visual Effects in a Photoreal Feature
12 Strong
Roger Nall
Robert Weaver
Mike Meinardus
Bird Box
Marcus Taormina
David Robinson
Mark Bakowski
Sophie Dawes
Mike Meinardus
Outstanding Animated Character in a Photoreal Feature
Jurassic World: Fallen Kingdom; Indoraptor
Jance Rubinchik
Ted Lister
Yannick Gillain
Keith Ribbons
Ready Player One; Art3mis
David Shirk
Brian Cantwell
Jung-Seung Hong
Kim Ooi
Outstanding Created Environment in a Photoreal Feature
Ant-Man and the Wasp; Journey to the Quantum Realm
Florian Witzel
Harsh Mistri
Yuri Serizawa
Can Yuksel
Aquaman; Atlantis
Quentin Marmier
Aaron Barr
Jeffrey De Guzman
Ziad Shureih
Ready Player One; The Shining, Overlook Hotel
Mert Yamak
Stanley Wong
Joana Garrido
Daniel Gagiu
Solo: A Star Wars Story; Vandor Planet
Julian Foddy
Christoph Ammann
Clement Gerard
Pontus Albrecht
Outstanding Virtual Cinematography in a Photoreal Project
Aquaman; Third Act Battle
Claus Pedersen
Mohammad Rastkar
Cedric Lo
Ryan McCoy
Jurassic World: Fallen Kingdom; Gyrosphere Escape
Pawl Fulker
Matt Perrin
Oscar Faura
David Vickery
Ready Player One; New York Race
Daniele Bigi
Edmund Kolloen
Mathieu Vig
Jean-Baptiste Noyau
Outstanding Model in a Photoreal or Animated Project
Ready Player One; DeLorean DMC-12
Giuseppe Bufalo
Kim Lindqvist
Mauro Giacomazzo
William Gallyot
Solo: A Star Wars Story; Millennium Falcon
Masa Narita
Steve Walton
David Meny
James Clyne
Outstanding Effects Simulations in a Photoreal Feature
Avengers: Infinity War; Wakanda
Florian Witzel
Adam Lee
Miguel Perez Senent
Francisco Rodriguez
Outstanding Compositing in a Photoreal Feature
Jurassic World: Fallen Kingdom
John Galloway
Enrik Pavdeja
David Nolan
Juan Espigares Enriquez
Nominees in 24 categories were selected by VES members via events hosted by 11 of our Sections, including Australia, the Bay Area, Germany, London, Los Angeles, Montreal, New York, New Zealand, Toronto, Vancouver and Washington. The VES Awards will be held on February 5th at the Beverly Hilton.
This morning BAFTA announced the nominees for their annual awards ceremony on February 10th and we’re thrilled that ILM worked on three of the five films that made the list!
Congratulations to our artists Russell Earl (VFX Supervisor, Avengers: Infinity War), Craig Hammack (VFX Supervisor, Black Panther), Roger Guyett (Visual Effects Supervisor, Ready Player One), Grady Cofer (VFX Supervisor, Ready Player One), and David Shirk (Animation Supervisor, Ready Player One).
Films ILM contributed to:
AVENGERS: INFINITY WAR
Dan DeLeeuw, Russell Earl, Kelly Port, Dan Sudick
BLACK PANTHER
Geoffrey Baumann, Jesse James Chisholm, Craig Hammack, Dan Sudick
READY PLAYER ONE
Matthew E. Butler, Grady Cofer, Roger Guyett, David Shirk
Also nominated:
FANTASTIC BEASTS: THE CRIMES OF GRINDELWALD
Tim Burke, Andy Kind, Christian Manz, David Watkins
FIRST MAN
Ian Hunter, Paul Lambert, Tristan Myles, J.D. Schwalm
We’d like to congratulate all the nominees on this honor and thanks to the British Academy of Film and Television Arts.
Gary Wu is a Creature Supervisor based out of ILM’s Vancouver studio. (more…)
Ten films remain in the running in the Visual Effects category for the 91st Academy Awards, and we’re thrilled to have contributed to six of them.
All members of the Visual Effects Branch will be invited to view 10-minute excerpts from each of the shortlisted films on Saturday, January 5, 2019. Following the screenings, members will vote to nominate five films for final Oscar consideration.
ILM contributed to:
Ant-Man and the Wasp – ILM VFX Supervisor, Russell Earl
Avengers: Infinity War – ILM VFX Supervisor, Russell Earl
Black Panther – ILM VFX Supervisor, Craig Hammack
Jurassic World: Fallen Kingdom – Overall VFX Supervisor, David Vickery
Ready Player One – Overall VFX Supervisor, Roger Guyett
Solo: A Star Wars Story – Overall VFX Supervisor, Rob Bredow
Other Semi-finalists:
Christopher Robin
First Man”
Mary Poppins Returns
Welcome to Marwen
Congratulations to all the semi-finalists!
This article originally appeared in The Hollywood Reporter.
Nine technical achievements, represented by 27 individual award recipients including ILM’s John Knoll, will be honored at the Academy of Motion Picture Arts and Sciences’ Scientific and Technical Awards Presentation on Feb. 9 at the Beverly Wilshire in Beverly Hills.
Also during the evening, cinematographer Curtis Clark (The Draughtsman’s Contract), who chairs the American Society of Cinematographers’ Motion Imaging Technology Council, will receive the John A. Bonner Medal for service.
Scientific and Engineering Awards (Academy Plaques) will be presented to David Simons, Daniel Wilk, James Acquavella, Michael Natkin and David Cotter for Adobe After Effects; Oscar-winning VFX supervisor John Knoll, Thomas Knoll and Mark Hamburg for Adobe Photoshop; and Pixar’s leader Ed Catmull, Tony DeRose and Jos Stam for their subdivision surfaces science.
The recipients of the Technical Achievement Awards (Academy Certificates) are Eric Dachs, Erik Bielefeldt, Craig Wood and Paul McReynolds for the PIX System for distributing media; Per-Anders Edwards for the MoGraph toolset in motion graphics software Cinema 4D; and Paul Miller and Marco Paolini for their work on the Silhouette rotoscope and paint system.
Technical achievement awards also will be presented to Paul Debevec, Tim Hawkins and Wan-Chun Ma for the Polarized Spherical Gradient Illumination facial appearance capture method; Xueming Yu for the related Light Stage X capture system; and Charles Loop for his subdivision surfaces research.
Thabo Beeler, Derek Bradley, Bernd Bickel and Markus Gross are also being honored for the conception, design and engineering of the Medusa Performance Capture System. Medusa captures exceptionally dense animated meshes without markers or makeup, pushing the boundaries of visual fidelity and productivity for character facial performances in motion pictures.
“Each year, the Academy forms a diverse committee made up of nearly 60 experts on the technology of filmmaking tasked with examining the tools that artists use to create films,” Doug Roble, chair of the Scientific and Technical Awards Committee, said Wednesday in a statement. “This year, the committee is recognizing nine technologies from around the world. These extraordinary contributions to the science of filmmaking have elevated our art form to incredible new heights.”
Industrial Light & Magic expanding its offering of best-in-class visual effects and animation services to include the streaming and episodic television market with a new division: ILM TV. The division will be based out of ILM’s new 47,000 square foot London studio and supported by the company’s global locations in San Francisco, Vancouver and Singapore.
The ILM TV team will be lead by Visual Effects Supervisors Hayden Jones and Jonathan Privett alongside Executive Producers, Louise Hussey and Stefan Drury. Previously, the team set up and oversaw DNEG’s television division; winning a BAFTA for Special, Visual and Graphic Effects for their work on BLACK MIRROR.
ILM TV’s first projects will be Lucasfilm’s eagerly anticipated live action series based in the Star Wars universe, THE MANDALORIAN, being developed by Jon Favreau and Superman prequel series KRYPTON, now in its second season, based on DC characters from Warner Horizon Scripted Television for SYFY.
“It’s not often you get to create a new division at Industrial Light & Magic”, explained Rob Bredow, Executive Creative Director and Head of ILM, “We are seeing a real convergence in our creative approach used on films and in our immersive entertainment division ILMxLAB, and now we’re proud to be able to offer these ILM innovations in a way that’s suitable for streaming and television work to creatives around the world.”
ILM’s legacy in television dates back to the studio’s revolutionary and Emmy award-winning work for THE YOUNG INDIANA JONES CHRONICLES, which brought feature film quality effects to an episodic series for the first time.“We are extremely excited to be re-igniting ILM’s involvement in this market and to showcase the team’s expertise, unrivaled technology and production management globally.” adds VFX Supervisor Hayden Jones, “The television and streaming segments have grown exponentially in recent years and we are seeing substantial demand for high calibre visual effects that can be delivered on schedule and within budget, all of which lie at the core of our teams expertise and proven track record.”
ILM TV will offer producers and showrunners access to Industrial Light & Magic’s legendary VFX talent, infrastructure and technology combined with a fresh approach to visual effects, designed to suit the condensed production schedules and rapid turnaround times that episodic series and online streaming programs demand.
Senior Generalist, Jorik Dozy’s ILM credits include Avengers: Infinity War and Star Wars: The Last Jedi. Recently, Jorik combined his love of the environment with his visual storytelling skills when he co-directed ‘Birthplace,’ Novo Amor’s impactful music video, which takes place on the ocean floor and highlights the tragic realities of plastic pollution. The video has been written and talked about by The Independent, Greenpeace, and Plastic Oceans and recently won VIDEO OF THE YEAR at the AIM Independent Music Awards. Jorik discusses his passion project:
HOW DID YOU BECOME ATTACHED TO THE PROJECT?
For almost two years now I have been directing and writing projects together with my friend Sil van der Woerd whom I know from my time at Gnomon school of Visual Effects in LA, when I was studying there. We aim to make films about stories that matter, especially when those in disadvantage can’t speak for themselves. The pollution of our oceans is one of the most important stories of our time and for a while we’ve been exploring ways to make a video that touches on this topic. When we heard Ali’s (Novo Amor) song, Birthplace, the specific idea for this video came to us almost in a flash. We have been collaborating with Ali for a while and we were fortunate enough to get the opportunity to create the video for the single.
HAD YOU DIRECTED MUSIC VIDEOS BEFORE?
I have been directing projects for little over four years now, starting with short films and later venturing into music videos.
Recently I have mainly been doing music videos, it is a great platform to experiment and guarantees an audience for your work. I have also been very lucky to collaborate with musicians that allow me full creative freedom which is incredible.
HOW WAS THE CONCEPT DEVISED?
The concept for Birthplace came from the essence of what we wanted to achieve; how do we raise awareness for such a depressing topic in a new way that would catch peoples’ attention. People are triggered in a different way when you tell a story or inspire them instead of showing them purely the horrific reality. We want the audience to fall in love with the beauty of the ocean and see that it is perfect, and then we want to break their hearts and hopefully inspire them to become active and fight for change.
WHAT WERE THE CHALLENGES OF THIS PROJECT?
As a director the biggest challenge was communication. Filming underwater is very different from a normal film set where you can say to your actor or cinematographer, ‘look up’ or ‘go slower’. When you have four divers steering a 13 meter long plastic whale at 10m depth underwater, and an actor who is practically blind because he isn’t wearing a diving mask it can be hard to get everyone in the right place at the right moment. Luckily we had Nihal Friedel by our side. Nihal is a Lighting Supervisor here at ILM’s Singapore office and specializes in underwater cinematography in his free time, and is an absolute pro. His experience in diving and filming underwater was an essential piece in the puzzle to make this video happen. Controlling a 13m whale sculpture underwater was a huge challenge but we worked with an excellent diving team that practiced with it before the shoot, so they had an idea of how to move it around. Funny enough, the more challenging part of the shoot turned out to be the wildlife since you can’t control or plan that. Many times we were waiting for a manta ray to show up or for a school of fish to be in the right place at the right time, waiting for that one moment of luck where everything is just right and comes together to get the perfect shot.
The currents proved another challenge to the entire underwater team. In Komodo they would pick up rapidly and suddenly change direction. On some occasions we decided to just let the current take us and then have the boat collect us wherever we ended up.

HOW DID YOUR BACKGROUND AT ILM HELP YOU PROBLEM SOLVE OR INSPIRE ANY SOLUTIONS?
Of course, you are more comfortable on set knowing what you can and can’t fix or solve in post production. But besides that, understanding how to communicate, motivate, and work with different people is something that I am constantly trying to get better at. Working with different VFX Supervisors and Leads shows you different methods of leadership, which you can learn a lot from.
ARE ALL OF THE UNDERWATER SHOTS REAL OR ARE THERE ANY VFX SHOTS?
Everything is 100% shot in camera! We really tried to do it all for real and only use VFX to clean up some of the images or enhance it slightly. We used VFX to remove diver bubbles that showed up in the shots and also the ropes which were used to pull the whale forward.
WHERE WAS THIS VIDEO SHOT?
We filmed in two locations. The first was Amed, in Bali, which we chose because our production team found a group of bamboo builders able to build the whale, and Amed features relatively calm waters where we could film the whale in the ocean. The second location was Komodo, where we filmed all the wildlife. Komodo was relatively close and offers some of the best reefs in the world, thus providing the perfect setting for the pristine ocean we wanted to show in the opening of the video. It is also a site that has good chances of seeing turtles and manta rays.

HOW DID YOU BUILD THE PLASTIC WHALE?
We designed the whale in Maya after a real size humpback whale. We broke this model into eight segments so that we could make the whale move underwater, and take it apart, move it onto trucks, and assemble it in the ocean. Included in the design was a strong spine, that ran to the tip of the nose where we attached a steel cable. Two divers were pulling the cable with 2 underwater scooters. Inside the whale were 2 more divers who each controlled the flapping motion of one fin. We also equipped the design with two escape holes for the divers, and a mechanism to open the whale’s mouth.
We brought the design to Dalbo, an art director on Bali, who moved a small army in his village to build the whale (there are 25 villagers credited). The whale consisted of non-sinking materials; bamboo and plastic. The bamboo was freshly cut from the forest, and then split and modeled into many thin layers to form a strong structure. The bamboo segments were wrapped with sorted plastic, and covered with fishing nets to which we attached lots of plastic bags and waste which we sourced from the area.
WHAT’S YOUR FAVORITE MEMORY FROM WORKING ON THE VIDEO?
The entire thing was one big wild adventure! Encountering 4-meter manta rays and turtles was definitely a magical experience. Coming eye to eye with these phenomenal creatures that are so calm and gracious was truly humbling and unforgettable. However, what I always treasure most on such projects are the people you meet along the way and the friendships you build. After going through such an intense process together, solving problems, overcoming fears and uncertainties, and experiencing so much in such a short time, you truly come out the other end as a big group of friends with a unique shared experience. That is living!
HOW HAS IT FELT TO GET SUCH A POSITIVE RESPONSE TO THE PROJECT?
It’s great to see people really understand and grab hold of the message and underlying meaning of the video. In the end, we created this to raise awareness for a pressing issue that we all need to talk about much more often. If we don’t halt the manufacturing of plastic products, there will be more plastic in the ocean than fish by 2050. If you start to educate yourself about the numbers it becomes clear that this is a massive problem that we all need to be aware of. Hopefully, the positive response we have had on the video can help start the conversation for people who previously weren’t aware of it. The press and awards nominations also really help to get the message out there.
ANYTHING ELSE YOU’D LIKE PEOPLE TO KNOW ABOUT ‘BIRTHPLACE’?
Making the video was like a deep meditation on the subject of plastic pollution, and we became much more aware of how waste and plastics are disposed of and how little we actually recycle. With this newly learned knowledge we now try to bring awareness to people around us and encourage them to become involved too, in solving this massive problem. We hope that people will educate themselves and learn how they can improve their day to day lives to make the situation better. We collected a lot of information for people to make this process easier. Read all about it here.