Jurassic World

[Universal Pictures]

A new theme park is built on the original site of Jurassic Park. Everything is going well until the park’s newest attraction — a genetically-modified giant stealth killing machine — escapes containment and goes on a killing spree.

Director: Colin Trevorrow
ILM Visual Effects Supervisor: Tim Alexander
ILM Associate Visual Effects Supervisor: Tony Plett, Jeff Capogreco
ILM Animation Supervisor: Glen McIntosh
ILM Visual Effects Art Director: Aaron McBride
ILM Visual Effects Producer: Erin Dusseault
ILM Associate Visual Effects Producer: Danielle Immerman
ILM Studios: San Francisco, Singapore, Vancouver

Case Study

Jurassic World

Release Date: June 12, 2015

Sometime years after Jurassic Park, the theme park is realized and is open. Colin Trevorrow’s take on what happens when the park is fully operational has a genuine nostalgia for the original films but takes the series in a new direction. The film grabs at some deeper ideas like what the world would be like if dinosaurs were commonplace, and the relationship of humans and animals, but still has fun with dinosaurs running amuck.

Motion capture was explored early on in the process and we found it gave us a different and interesting feel to the raptor animation. We committed to using motion capture for their performance and cast four artists with acting experience as each of the raptors. Realtime retargetting gave us instant feedback on the performance and we were able to turn around multiple takes and options for performance very quickly. Also, with 2 facilities doing raptor shots, having 4 performers cast as the raptors and sharing the motion capture data gave us a strong consistency in performance throughout the film.

In an effort to make our dinosaurs appear as realistic as possible, we pushed hard on our muscle and skin simulations. We tried to push as much detail into the muscles and skin so that we could see the flex and slide as the dinosaurs moved.

We tried to pay homage to the roots of a franchise that brought many of us into Visual Effects but bring this film into the future as both special and visual effects have change greatly over the past 20 years. Every chance possible we opted for physical effects and real world reference to help ground the film and attempt to make us believe, once again, that dinosaurs walk the earth, even if they are common place.