Archive


Jumanji

[TriStar Pictures/Interscope]

When two kids find and play a magical board game, they release a man trapped for decades in it and a host of dangers that can only be stopped by finishing the game.

Director: Joe Johnston
ILM Visual Effects Supervisor: Ken Ralston, Jimmy Mitchell
ILM Animation Supervisor: Kyle Balda
ILM Visual Effects Producer: Mark S. Miller
ILM Visual Effects Art Director: Doug Chiang
ILM Studios: San Francisco

Case Study


Jumanji

Release Date: December 15, 1995

On Jumanji ILM was given the task of creating fantastical scenes of animals wreaking havoc. The CG dinosaurs in Jurassic Park had opened the floodgates to new kinds of stories, and the realistic CG wild animals charging through Jumanji were among the first results. ILM’s Caricature software had given animators the power to move shapes on a character’s face to create expressions.

To date modelers had been stuck using rudimentary tools that could only move points around on the screen.

ILM developed software called iSculpt that provided the missing component. With iSculpt, modelers could create large libraries of facial expressions.

The studio also invented custom software to coat the monkeys and lions with digital hair. ILM now had a complete set of innovative tools that gave artists the ability to put the studio on the cutting edge in character animation.