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For the second season of Lucasfilm’s hit Disney+ series, The Mandalorian, Industrial Light & Magic reengineered their StageCraft virtual production platform rolling out version 2.0 in which ILM introduced among other things, Helios, Industrial Light & Magic’s first cinematic render engine designed for real-time visual effects. Engineered from the ground up with film and television production in mind, Helios offers incredible performance, high fidelity real-time ray tracing, the ability to rip through scenes of unparalleled complexity, all while leveraging ILM’s unrivaled color science, and was designed from the start to work seamlessly with ILM StageCraft.

The purpose-built, production-hardened platform allows filmmakers to explore new ideas, communicate concepts, and execute shots in a collaborative and flexible production environment.

Check out the featurette on our YouTube channel.

“I strive to make it easier to innovate — to create a supportive environment for groundbreaking creativity and excellence in production,” explains Janet Lewin, SVP and general manager of Industrial Light & Magic.

Formerly vice president of Visual Effects at Lucasfilm, Lewin has spent a combined 26-years at the two companies. She currently oversees the visual effects and StageCraft business at Lucasfilm as well as ILM’s five studios, focusing primarily on operations and production. Lewin is an experienced executive and producer with numerous credits to her name, most recently serving as a producer on both seasons of Lucasfilm’s ground-breaking hit series, The Mandalorian for Disney+.
A graduate of Boston University with a degree in PR and Mass Communications, Lewin explains, “I always knew I wanted to work in film and entertainment.” She recalls being mesmerized by the visual effects work she saw in Terminator 2: Judgment Day, “I remember watching it and I just couldn’t understand how T-1000 walked through the bars in the psychiatric hospital. I was so taken by what I had seen that I watched all the behind the scenes and that’s where I learned about ILM, Dennis Muren and what his team had created.”

In 1994, she was hired as a temporary assistant in ILM’s purchasing department. “The job consisted mostly of filing purchase orders,” she recalls. “But it was my first real exposure to filmmaking and visual effects at the same time. All the brilliant people and incredible projects at ILM hit the sweet spot for my interest in production, innovation, and the business of filmmaking.”

Lewin spent the next two decades of her career at ILM working her way up the ranks to ultimately become Global Head of Production in 2010. In 2013, she moved to Lucasfilm to oversee Visual Effects for the newly rebooted Production studio, at the same time serving as the overall visual effects producer on all of the new Star Wars films, collaborating with directors such as JJ Abrams, Rian Johnson, Gareth Edwards, and Ron Howard over the next seven years. “It was a fantastic opportunity for me to partner directly with filmmakers and gain studio-side knowledge and empathy for that side of the coin,” she mentions.

That experience, combined with her vast tenure at ILM, positioned her well to take on this new adventure as GM at ILM, partnering with ILM Chief Creative Officer, Rob Bredow, to run the global organization. “I’m mostly excited about the incredible talent we have at ILM, the innovative StageCraft technology, our entree into episodic work with our amazing television division, ILM TV, and the diverse content on the horizon – not only from Lucasfilm, but from all of our clients. We are in a unique position to push the boundaries of what’s possible in real-time visual effects, immersive entertainment, and animated features, while we continue to innovate and grow our capabilities with regard to our traditional effects work.”

On her collaboration with Bredow, Lewin says, “We work just like a visual effects producer and supervisor but on a much larger scale. I focus more on how to execute the business and shows successfully while Rob’s focus is more on innovation and technology. We have a similar aptitude for driving projects and passion for the business that overlap in both areas, so combined with our different experiences and styles, that makes for a great partnership.”

“So often ILM is on the bleeding edge in terms of developing technologies that go on to change how stories can be told — and never has that been more true than with StageCraft,” explains Lewin. Originally developed with inspiration from Jon Favreau for The Mandalorian, ILM StageCraft is a suite of virtual production tools that encompass all aspects of production from design, scouting, and previsualization in the virtual art department to principal photography on ILM’s StageCraft LED volumes. The system proved to be a gamechanger on season one of The Mandalorian and since have been used on feature films, music videos and commercials. 

ILM isn’t resting on its laurels, the team took everything they learned on season one and combined that with 45-years of filmmaking and visual effects experience and reengineered StageCraft from the ground up for season two of the series. “We identified all of the shortcomings in the system and areas where we needed more flexibility and enhanced functionality, designing StageCraft 2.0 with filmmaking and production needs at its core.” notes Lewin. 
Lewin credits many of her role models and mentors, including Lynwen Brennan, General Manager, Lucasfilm, for setting great examples. “I’ve kept an eagle eye on the way Lynwen leads, how inclusive she is and how unflappable. She is always approachable and makes people feel welcome… a real creative problem-solver and I admire that.”

With a Player-Coach leadership style, Lewin explains, “I like to be part of solving problems, being in the trenches and supporting my teams so they can do their best. I don’t communicate a broad vision and then expect everyone to just figure it out.” Lewin continues adding, “I’ve grown into someone who tries to be curious as a leader, really engage with stakeholders and I try to inspire the people who are going to be the ones to make the change.” She makes clear, “I do have a strong point of view but I want to also be open, and allow the best idea to get elevated.”

Lewin, who feels strongly about bringing on a diverse workforce and creating an inclusive environment, is also a part of Lucasfilm and ILM’s Diversity, Inclusion, and Belonging team, helping executive initiatives both internally and externally. “The work we are doing through our employee resource groups is providing more connection points to different people within different communities. It really benefits the work we do – to have a welcoming and inclusive environment for diverse storytellers, production, creatives, and executives – it makes us bring our ‘A’ game because we all feel seen and recognized as individuals.” Lewin adds, “We care for each other and want to make sure everyone is thriving.”

One thing is clear, with Lewin and Bredow at the helm, we’re sure to see great things from the company for many years to come.  

Starting May the 4th viewers have been treated to a closer look at the groundbreaking technology at work behind the scenes of The Mandalorian and more when Disney+ pulls back the curtain on the live-action Star Wars series with Disney Gallery: The Mandalorian. The eight-episode docuseries, hosted by creator and executive producer Jon Favreau, promises insightful commentary from actors including Pedro Pascal and Gina Carano, anecdotes from the directors who helmed episodes in the first season, ILM’s visual effects team, and an exploration into what it means to be a part of telling stories in the Star Wars galaxy and honoring George Lucas’s legacy.

Check out the official trailer for Disney Gallery.

Early this morning the Academy announced the nominees for the 91st Oscars and we’re so excited that ILM artists worked on three of the five films in the Achievement in Visual Effects Category.
AVENGERS: INFINITY WAR
Dan DeLeeuw
Kelly Port
Russell Earl
Dan Sudick
READY PLAYER ONE
Warner Bros. Pictures
Roger Guyett
Grady Cofer
Matthew E. Butler
David Shirk
SOLO: A STAR WARS STORY
Rob Bredow
Patrick Tubach
Neal Scanlan
Dominic Tuohy
Other nominated films:
CHRISTOPHER ROBIN
Christopher Lawrence
Michael Eames
Theo Jones
Chris Corbould
FIRST MAN
Paul Lambert
Ian Hunter
Tristan Myles
J.D. Schwalm
And here are some early reactions from a few of our newly-minted nominees:
Solo: A Star Wars Story
Rob Bredow, Overall VFX Supervisor – “We pretty much freaked out! All of us were gathered around the TV. It was pretty exciting. It’s such a great list of nominees, so it was amazing to see us on the list.”
Patrick Tubach, VFX Supervisor – “I’m incredibly excited to be nominated for the VFX work on Solo. Like many, I’ve been waiting to hear this story ever since some hot shot pilot bragged about it over a table in a seedy backwater cantina, but there’s a extra special thrill in being one of the lucky group of artists who finally got to tell it. Seriously- never tell me those odds!”
Ready Player One 
Roger Guyett, VFX Supervisor – “I’m really thrilled about the nomination – we worked so hard and had an incredible team working on the project. I’m sharing this with our huge crew who put so much love into this project. Its an honour and great recognition from our peers for the work we did on RPO.”
Grady Cofer, VFX Supervisor – “I’m delighted to hear that Ready Player One has been nominated for Best Visual Effects. It’s a testament to all the hard work that went into it. From day one this has been a dream project. Steven’s passion for the story, fueled by his endless creative energy, made it all possible. I am honored to join my fellow nominees and represent this film at the Oscars.”
Avengers: Infinity War  
Russell Earl, VFX Supervisor – “I’m just really happy to be nominated and feel lucky to be able to represent the whole team that worked on the film. It’s been a really exciting morning.”
The Oscars are February 24th. Congratulations to all the nominees!

The Visual Effects Society released the nominations for the 17th Annual VES Awards this morning, and we’re thrilled to have been nominated for seventeen awards for our work in 2018. We’d like to congratulate all the nominees and thank our teams for their hard work.

Our nominations include:

Outstanding Visual Effects in a Photoreal Feature
Ready Player One
Roger Guyett
Jennifer Meislohn
David Shirk
Matthew Butler
Neil Corbould

Solo: A Star Wars Story
Rob Bredow
Erin Dusseault
Matt Shumway
Patrick Tubach
Dominic Tuohy

Outstanding Supporting Visual Effects in a Photoreal Feature
12 Strong
Roger Nall
Robert Weaver
Mike Meinardus

Bird Box
Marcus Taormina
David Robinson
Mark Bakowski
Sophie Dawes
Mike Meinardus

Outstanding Animated Character in a Photoreal Feature
Jurassic World: Fallen Kingdom; Indoraptor
Jance Rubinchik
Ted Lister
Yannick Gillain
Keith Ribbons

Ready Player One; Art3mis
David Shirk
Brian Cantwell
Jung-Seung Hong
Kim Ooi

Outstanding Created Environment in a Photoreal Feature
Ant-Man and the Wasp; Journey to the Quantum Realm
Florian Witzel
Harsh Mistri
Yuri Serizawa
Can Yuksel

Aquaman; Atlantis
Quentin Marmier
Aaron Barr
Jeffrey De Guzman
Ziad Shureih

Ready Player One; The Shining, Overlook Hotel
Mert Yamak
Stanley Wong
Joana Garrido
Daniel Gagiu

Solo: A Star Wars Story; Vandor Planet
Julian Foddy
Christoph Ammann
Clement Gerard
Pontus Albrecht

Outstanding Virtual Cinematography in a Photoreal Project
Aquaman; Third Act Battle
Claus Pedersen
Mohammad Rastkar
Cedric Lo
Ryan McCoy

Jurassic World: Fallen Kingdom; Gyrosphere Escape
Pawl Fulker
Matt Perrin
Oscar Faura
David Vickery

Ready Player One; New York Race
Daniele Bigi
Edmund Kolloen
Mathieu Vig
Jean-Baptiste Noyau

Outstanding Model in a Photoreal or Animated Project
Ready Player One; DeLorean DMC-12
Giuseppe Bufalo
Kim Lindqvist
Mauro Giacomazzo
William Gallyot

Solo: A Star Wars Story; Millennium Falcon
Masa Narita
Steve Walton
David Meny
James Clyne

Outstanding Effects Simulations in a Photoreal Feature
Avengers: Infinity War; Wakanda
Florian Witzel
Adam Lee
Miguel Perez Senent
Francisco Rodriguez

Outstanding Compositing in a Photoreal Feature
Jurassic World: Fallen Kingdom
John Galloway
Enrik Pavdeja
David Nolan
Juan Espigares Enriquez

Nominees in 24 categories were selected by VES members via events hosted by 11 of our Sections, including Australia, the Bay Area, Germany, London, Los Angeles, Montreal, New York, New Zealand, Toronto, Vancouver and Washington. The VES Awards will be held on February 5th at the Beverly Hilton.

This morning BAFTA announced the nominees for their annual awards ceremony on February 10th and we’re thrilled that ILM worked on three of the five films that made the list!

Congratulations to our artists Russell Earl (VFX Supervisor, Avengers: Infinity War), Craig Hammack (VFX Supervisor, Black Panther), Roger Guyett (Visual Effects Supervisor, Ready Player One), Grady Cofer (VFX Supervisor, Ready Player One), and David Shirk (Animation Supervisor, Ready Player One).

Films ILM contributed to:

AVENGERS: INFINITY WAR
Dan DeLeeuw, Russell Earl, Kelly Port, Dan Sudick

BLACK PANTHER
Geoffrey Baumann, Jesse James Chisholm, Craig Hammack, Dan Sudick

READY PLAYER ONE
Matthew E. Butler, Grady Cofer, Roger Guyett, David Shirk

Also nominated:

FANTASTIC BEASTS: THE CRIMES OF GRINDELWALD
Tim Burke, Andy Kind, Christian Manz, David Watkins

FIRST MAN
Ian Hunter, Paul Lambert, Tristan Myles, J.D. Schwalm

We’d like to congratulate all the nominees on this honor and thanks to the British Academy of Film and Television Arts.

Ten films remain in the running in the Visual Effects category for the 91st Academy Awards, and we’re thrilled to have contributed to six of them.
All members of the Visual Effects Branch will be invited to view 10-minute excerpts from each of the shortlisted films on Saturday, January 5, 2019. Following the screenings, members will vote to nominate five films for final Oscar consideration.
ILM contributed to:
Ant-Man and the Wasp – ILM VFX Supervisor, Russell Earl
Avengers: Infinity War – ILM VFX Supervisor, Russell Earl
Black Panther – ILM VFX Supervisor, Craig Hammack
Jurassic World: Fallen Kingdom – Overall VFX Supervisor, David Vickery
Ready Player One – Overall VFX Supervisor, Roger Guyett
Solo: A Star Wars Story – Overall VFX Supervisor, Rob Bredow
Other Semi-finalists:
Christopher Robin
First Man
Mary Poppins Returns
Welcome to Marwen
Congratulations to all the semi-finalists!

Senior Generalist, Jorik Dozy’s ILM credits include Avengers: Infinity War and Star Wars: The Last Jedi. Recently, Jorik combined his love of the environment with his visual storytelling skills when he co-directed ‘Birthplace,’ Novo Amor’s impactful music video, which takes place on the ocean floor and highlights the tragic realities of plastic pollution. The video has been written and talked about by The Independent, Greenpeace, and Plastic Oceans and recently won VIDEO OF THE YEAR at the AIM Independent Music Awards. Jorik discusses his passion project:

HOW DID YOU BECOME ATTACHED TO THE PROJECT?
For almost two years now I have been directing and writing projects together with my friend Sil van der Woerd whom I know from my time at Gnomon school of Visual Effects in LA, when I was studying there. We aim to make films about stories that matter, especially when those in disadvantage can’t speak for themselves. The pollution of our oceans is one of the most important stories of our time and for a while we’ve been exploring ways to make a video that touches on this topic. When we heard Ali’s (Novo Amor) song, Birthplace, the specific idea for this video came to us almost in a flash. We have been collaborating with Ali for a while and we were fortunate enough to get the opportunity to create the video for the single.

HAD YOU DIRECTED MUSIC VIDEOS BEFORE?
I have been directing projects for little over four years now, starting with short films and later venturing into music videos.
Recently I have mainly been doing music videos, it is a great platform to experiment and guarantees an audience for your work. I have also been very lucky to collaborate with musicians that allow me full creative freedom which is incredible.

HOW WAS THE CONCEPT DEVISED?
The concept for Birthplace came from the essence of what we wanted to achieve; how do we raise awareness for such a depressing topic in a new way that would catch peoples’ attention. People are triggered in a different way when you tell a story or inspire them instead of showing them purely the horrific reality. We want the audience to fall in love with the beauty of the ocean and see that it is perfect, and then we want to break their hearts and hopefully inspire them to become active and fight for change.

WHAT WERE THE CHALLENGES OF THIS PROJECT?
As a director the biggest challenge was communication. Filming underwater is very different from a normal film set where you can say to your actor or cinematographer, ‘look up’ or ‘go slower’. When you have four divers steering a 13 meter long plastic whale at 10m depth underwater, and an actor who is practically blind because he isn’t wearing a diving mask it can be hard to get everyone in the right place at the right moment. Luckily we had Nihal Friedel by our side. Nihal is a Lighting Supervisor here at ILM’s Singapore office and specializes in underwater cinematography in his free time, and is an absolute pro. His experience in diving and filming underwater was an essential piece in the puzzle to make this video happen. Controlling a 13m whale sculpture underwater was a huge challenge but we worked with an excellent diving team that practiced with it before the shoot, so they had an idea of how to move it around. Funny enough, the more challenging part of the shoot turned out to be the wildlife since you can’t control or plan that. Many times we were waiting for a manta ray to show up or for a school of fish to be in the right place at the right time, waiting for that one moment of luck where everything is just right and comes together to get the perfect shot.

The currents proved another challenge to the entire underwater team. In Komodo they would pick up rapidly and suddenly change direction. On some occasions we decided to just let the current take us and then have the boat collect us wherever we ended up.

Birthplace BTS
HOW DID YOUR BACKGROUND AT ILM HELP YOU PROBLEM SOLVE OR INSPIRE ANY SOLUTIONS?
Of course, you are more comfortable on set knowing what you can and can’t fix or solve in post production. But besides that, understanding how to communicate, motivate, and work with different people is something that I am constantly trying to get better at. Working with different VFX Supervisors and Leads shows you different methods of leadership, which you can learn a lot from.

ARE ALL OF THE UNDERWATER SHOTS REAL OR ARE THERE ANY VFX SHOTS?
Everything is 100% shot in camera! We really tried to do it all for real and only use VFX to clean up some of the images or enhance it slightly. We used VFX to remove diver bubbles that showed up in the shots and also the ropes which were used to pull the whale forward.

WHERE WAS THIS VIDEO SHOT?
We filmed in two locations. The first was Amed, in Bali, which we chose because our production team found a group of bamboo builders able to build the whale, and Amed features relatively calm waters where we could film the whale in the ocean. The second location was Komodo, where we filmed all the wildlife. Komodo was relatively close and offers some of the best reefs in the world, thus providing the perfect setting for the pristine ocean we wanted to show in the opening of the video. It is also a site that has good chances of seeing turtles and manta rays.

Birthplace Whale BTS
HOW DID YOU BUILD THE PLASTIC WHALE?
We designed the whale in Maya after a real size humpback whale. We broke this model into eight segments so that we could make the whale move underwater, and take it apart, move it onto trucks, and assemble it in the ocean. Included in the design was a strong spine, that ran to the tip of the nose where we attached a steel cable. Two divers were pulling the cable with 2 underwater scooters. Inside the whale were 2 more divers who each controlled the flapping motion of one fin. We also equipped the design with two escape holes for the divers, and a mechanism to open the whale’s mouth.

We brought the design to Dalbo, an art director on Bali, who moved a small army in his village to build the whale (there are 25 villagers credited). The whale consisted of non-sinking materials; bamboo and plastic. The bamboo was freshly cut from the forest, and then split and modeled into many thin layers to form a strong structure. The bamboo segments were wrapped with sorted plastic, and covered with fishing nets to which we attached lots of plastic bags and waste which we sourced from the area.

WHAT’S YOUR FAVORITE MEMORY FROM WORKING ON THE VIDEO?
The entire thing was one big wild adventure! Encountering 4-meter manta rays and turtles was definitely a magical experience. Coming eye to eye with these phenomenal creatures that are so calm and gracious was truly humbling and unforgettable. However, what I always treasure most on such projects are the people you meet along the way and the friendships you build. After going through such an intense process together, solving problems, overcoming fears and uncertainties, and experiencing so much in such a short time, you truly come out the other end as a big group of friends with a unique shared experience. That is living!

HOW HAS IT FELT TO GET SUCH A POSITIVE RESPONSE TO THE PROJECT?
It’s great to see people really understand and grab hold of the message and underlying meaning of the video. In the end, we created this to raise awareness for a pressing issue that we all need to talk about much more often. If we don’t halt the manufacturing of plastic products, there will be more plastic in the ocean than fish by 2050. If you start to educate yourself about the numbers it becomes clear that this is a massive problem that we all need to be aware of. Hopefully, the positive response we have had on the video can help start the conversation for people who previously weren’t aware of it. The press and awards nominations also really help to get the message out there.

ANYTHING ELSE YOU’D LIKE PEOPLE TO KNOW ABOUT ‘BIRTHPLACE’?
Making the video was like a deep meditation on the subject of plastic pollution, and we became much more aware of how waste and plastics are disposed of and how little we actually recycle. With this newly learned knowledge we now try to bring awareness to people around us and encourage them to become involved too, in solving this massive problem. We hope that people will educate themselves and learn how they can improve their day to day lives to make the situation better. We collected a lot of information for people to make this process easier. Read all about it here.