Who We Are:
Industrial Light & Magic, founded in 1975 by George Lucas, has created some of the most iconic moments in motion picture history. From Star Wars to Jurassic Park, Pirates of the Caribbean, Transformers, The Avengers, theme park rides and interactive experiences, ILM continues to expand the possibilities of what visual entertainment can be.
ILM’s R&D and Core Pipeline groups develop the ground-breaking technology that our artists use to create dazzling visuals. ILM’s innovations have won 29 Scientific and Technical Academy Awards®. Today, we are 70+ visually-minded software engineers, working side-by-side with over a thousand digital artists in a fast-paced, intensely collaborative, creatively-driven film production environment, across studios in San Francisco, Singapore, Vancouver, and London.
Where We’re Going:
With 40 years of experience, we’re the best in the business, but our restless spirit leaves us uncontent with the status quo, with the ambition to improve everything we do. We seek out the most challenging visual effects work, while still maintaining a sensible grounding. Our technology roadmap:
• Modernize our core infrastructure, integrating the latest technologies.
• Increase the throughput of our global compute and storage processes.
• Streamline our guru artist tools so they’re easier to learn and easier to use.
• Develop ever more powerful techniques that push the bounds of visual complexity and cinematic fidelity, and continue to create images no one has seen before.
We push the state of the art in technology, but always in service of the latest creative challenge.
What We’re Looking For:
We are looking for engineers for our Artist-Facing Pipeline engineering team to help build our next generation of 3D asset management and data-handoff tools. We need people who have:
• A passion for developing tools for master artists.
• A knack for simplifying complex processes.
• Experience with visual effects production pipelines.
This is a full-time engineering position, so you need a solid background in software engineering and a thorough knowledge of computer graphics. You don’t need to be a professional UX designer, but you should have a keen sense for how creative people use technology to work together under pressure.
What You’ll Do:
• Develop tools, structures, and pipeline systems that define how artists assemble and manage massively complex 3D scenes.
• Design user interfaces for authoring, validating, publishing, and tracking 3D and 2D data as it moves through the production pipeline.
• Extend, optimize, and simplify a complex network of automated batch processes.
• Integrate commercial applications such as Maya, Houdini, Katana, Shotgun, etc.
• Work with and extend ILM’s proprietary content creation systems.
• Work in a collaborative team of software engineers, and work directly with highly specialized and supremely talented artists.
• Split your time between long-term software development projects and day-to-day support of active shows.
Education / Experience:
• BS or advanced degree in computer science or related field, or equivalent experience.
• 3+ years of experience in professional software development and/or VFX production.
• An intuitive understanding of the demands of a fast-paced, creatively-driven visual effects production environment.
• Collaboration: a readiness to trust others, be trustworthy, and play nice.
• Communication: an ability to express yourself concisely, a willingness to speak up, and a conviction to keep everyone informed of progress and issues.
• Empathy: an ability to listen intently and understand artists’ needs.
• Creativity: an insightful and analytical thinker, and a creative problem solver.
• Expert knowledge of programming in python and/or C++ on Linux.
• Thorough knowledge of computer graphics and animation concepts: character rigging, geometric deformations, dynamic simulation, shading and rendering, etc.
• Experience with commercial animation and VFX software applications: Maya, Houdini, RV, Shotgun, etc.
• Knowledge of industry-standard scene data formats: Alembic, USD, etc.
• Experience with GUI toolkits: Qt, PyQt/PySide, etc.
• Thorough knowledge of software design/development principles: design patterns, object-oriented design, agile development, etc.
• Experience with revision control and release management: Perforce/SVN, Git, etc.
• Experience working with a large, complex, mature, and dynamic code base.