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Warcraft

[Legendary/Universal]

An epic fantasy/adventure based on the popular video game series.

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Director: Duncan Jones
ILM Visual Effects Supervisor: Jeff White, Jason Smith, Nigel Sumner
ILM Animation Director: Hal Hickel
ILM Visual Effects Art Director: Christian Alzmann
ILM Visual Effects Producer: Jill Hughes
ILM Executive Visual Effects Producer: Jacqui Lopez
ILM Studios: San Francisco, Singapore, Vancouver

Case Study


Warcraft

Release Date: June 10, 2016

The realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, an unlikely set of heroes are set on a collision course that will decide the fate of their families and home.

The number one challenge for this film was breathing life into the orcs. ILM had to create an entire race who could hold their own against the live actors in the film. For this, ILM not only created a wide range of features with immense detail, but also showcased groundbreaking work on facial motion capture to make sure the emotion and performances from the actors came through.

Another great challenge was hair, which is one of the most difficult things you can do in computer graphics. There was wide variety - and lengths - to create, with intricate braids, beards, and furs. To complete the work, ILM created a software tool called Haircraft specifically focused on grooming hair.

In addition to these two main areas, ILM also worked on a variety of complex environments and crowds, as well as additional creature work.