Locations


Vancouver

In 2013, ILM planted roots in Vancouver and just a year later, the company expanded into a new 30,000 square-foot studio space in Gastown. In 2017 the company opened a second studio to meet the growing demand and we continue to seek out and employ the top talent in the business.

Industrial Light & Magic
Suite 400, 21 Water St
Vancouver, BC
V6B 1A1
Canada

Tel: 415.746.4700

ILM Locations

Vancouver

A hotbed for the creative arts, Vancouver continues to be a magnet for production and is a perfect location for ILM’s first Canadian studio. Executive in Charge of Production, Randal Shore, leads the world-class production team and a crew of talented artists in collaboration with ILM’s other global studios to make ILM more versatile, more flexible, and more prepared than ever to take on the constantly evolving challenges in the entertainment industry.

Featured Projects


Events with ILM Vancouver


Below are some of the upcoming events where you will find the ILM team presenting our latest work. Our recruiters also attend many of these events and are always on the lookout for talent to join the team so, if you think you’ve got what it takes please be sure to stop by and say hello!

  • Spark 2017

    ILM recruiters will be attending Spark in Vancouver, 26 29 October 2017. If you are interested in learning more about ILM, this is a great opportunity to meet members of the team,  ask questions and discuss career openings.

Careers


Job Title
  • Responsible for one or more of the following areas: rigging and enveloping hero to background creatures, vehicles and props in Maya, setting up and running cloth, hair, flesh, rigid body destruction, and crowd simulations. Able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.
    Primary Responsibilities and Accountabilities:

     

    • Responsible for one or more of the following areas: Advanced rigging and enveloping in Maya, set up and run cloth, hair, flesh, rigid body destruction, and crowd simulations
    • Troubleshoot creature rigging and pipeline issues for artists in other disciplines
    • Mentor entry level artists
    • Script utilities/tools/plug-ins
    • Sufficient knowledge of Maya rigging techniques to optimize the performance of rigs
    • Participate in reviews, dailies, and department meetings as required
    • Special projects as necessary

    Education / Experience:

    • Bachelor’s Degree in Computer Graphics, Computer Science, or related degree or equivalent experience.
    • 5+ years experience

    Required Skills / Competencies:

    • Experience with advanced hero asset rigging and enveloping in Maya
    • Experience setting up and running simulation shotwork.
    • Experience in corrective sculpting. Knowledge of anatomy and enveloping
    • Positive Attitude and team player
    • Good communication skills
    • Proficiency with Linux

    Preferred Skills / Competencies:

    • Experience with Massive or Houdini crowd software
    • C++
    • Basic proficiency in another discipline -modeling, texture, TD, animation
    • Expertise with Maya
    • Experience with python scripting
  • Responsible for one or more of the following areas: rigging and enveloping hero to background creatures, vehicles and props in Maya, running cloth, hair, flesh, rigid body destruction, and crowd simulations. Able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.
    Primary Responsibilities and Accountabilities:

    • Responsible for one or more of the following areas: rigging and enveloping in Maya, run cloth, hair, flesh, rigid body destruction, and crowd simulations
    • Troubleshoot creature pipeline issues for artists in other disciplines
    • Script utilities/tools/plug-ins in Maya
    • Participate in reviews, dailies, and department meetings as required
    • Mentor entry level artists
    • Special projects as necessary

    Education / Experience:

    • Bachelor’s Degree in Computer Graphics, Computer Science, or related degree or equivalent experience.
    • 3+ years experience

    Required Skills / Competencies:

    • Experience with Maya rigging for assets in digital animation, visual effects, games, or commercials.
    • Experience running simulation shotwork.
    • Experience in corrective sculpting. Knowledge of anatomy and enveloping
    • Positive Attitude and team player
    • Good communication skills
    • Proficiency with Linux

    Preferred Skills / Competencies:

    • Experience with Massive or Houdini crowd software
    • C++
    • Basic proficiency in another discipline -modeling, texture, TD, animation
    • Expertise with Maya
    • Experience with python scripting
  • Reports to Vancouver Production Manager, Associate Producer. Is assigned to a specific Show Producer and/or Production Manager. Provides general show support to the Vancouver Associate Producer, Production Manager, Supervisors Producer, VFX Supervisor and Animation Director to help ensure Show Leadership Team is able to operate in an organized and efficient manner. Maintain close communication with ILM LDAC show production team and Artist Supervisors. Primary emphasis is on scheduling, communication and coordination on behalf of the Show Pod Leadership Team.

    • Follow and promote ILM’s established Best Practices.
    • Schedule, track, and manage assigned work in collaboration with Pod Associate Producer and LDAC production team. Ensure work is on schedule for each department and is meeting internal and external deadlines.
    • Publish internal schedules and facilitate communication between disciplines both for Vancouver and LDAC teams to ensure schedule adjustments are communicated to all necessary groups and work is being done efficiently.
    • Assign artists to shots / work tasks in collaboration with supervisors and leads.
    • Serve as key communication liaison between all parties relevant to your work. Provide updates, priorities, reschedules, and status of all shots to artists and to show leadership.
    • Generate & distribute weekly updates on production logistics as requested.
    • Anticipate and proactively communicate issues to leadership team(s) to reach solutions in a timely manner. Elevate concerns in a timely and appropriate manner to ensure production runs as smoothly as possible. Partner closely with Pod Associate Producer and Pod Supervisors to find creative solutions.
    • Track information using ILM’s standard Production Tracking System in a manner exemplifying facility-wide best practices. Update changes in a timely manner, as they happen, to ensure that data in system is always up to date. Demonstrate strong working knowledge of Linux commands, directory structure and navigation as needed for accessing images for shot reviews, client presentations and bid meetings.
    • Under direction from Pod Associate Producer, regularly maintain and update Bodycast with crewing start and end date adjustments. Ensure information is accurate for weekly reporting needs.
    • As needed, contribute to creation of Pod artist training plans in collaboration with Pod Associate Producer and Supervisors. Act as liaison with LDAC training team, department managers, and department supervisors to coordinate and facilitate training where appropriate.
    • Supervise, and train and mentor assigned Pod Production Assistant(s).
    • Provide input for artist and production crew performance reviews as needed.
    • Run budgets for shots and/or stage shoots as requested.
    • If assigned to do so, act as primary point person for organizing dailies/shot reviews throughout the day on behalf of the Key Creatives. Take notes regarding feedback and decisions made and enter any required information into the system in a timely manner so as to provide updates to all others impacted.
    • When required, partner closely with Pod Office Manager and Pod production team to ensure any facilities and or IT issues in the Pod are addressed in a timely manner.
    • Perform special projects as needed

    Additional Responsibilities as needed on Shows:

    • May accompany VFX Supervisor and Matchmover on location for blue screen and principle photography work. Responsible for camera reports, shot information sheets, and matchmove information. Must be able to recognize and report back to ILM production any changes to shots that affect the budget.
    • As needed, serve as the main point person between the Production and VFX Editors. Discuss cut lengths, key frame numbers, editorial discrepancies and other specifics regarding film.
    • Reserve equipment and resources needed for location and stage work; monitor schedules to avoid conflicts.

    Additional Notes:

    • Role may require weekend work depending on show schedules
    • Role may also require travel for plate shoots and travel to LDAC as needed. Work on the same schedule as first or second unit production

    Requirements:

    • Bachelor’s degree in Film, Art, Drama or related field or equivalent work experience required.
    • Three years work experience in production to include strong working knowledge of post production techniques and terminology.
    • Proficiency in Macs/PCs including Microsoft Word and Excel. Knowledge of UNIX required.
    • Must possess very strong organizational and communication skills and be able to handle a variety of tasks in an efficient manner while meeting deadlines.
  • The 3D Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency in some and a varied skill level across most of the areas of model, texture, shading/look development, basic hard surface animation and FX simulation as well as the ability to composite their own work. The 3D Generalist will work both individually and within a team, with tasks ranging from completing everything on a small number of shots to working on specific tasks within a larger body of work.

    Successful candidates can model, texture, shade, light, look development and composite CG images or shots, however candidates will be considered if they demonstrate themselves to be exceptional in only one area, as long as they have some experience in all others and are willing to learn.

     

    • Uses artistic and technical skills to work on all aspects of CG images or shots
    • Creates high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of Senior Level Artists and Digimatte Supervisors
    • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular
    • basis
    • Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots
    • Work to meet defined milestones within a timeline
    • Source suitable reference materials for required assets
    • Attend dailies and participate in creative problem solving

    Education / Experience:

    • Degree or 3-5 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography

    Required Skills / Competencies:

    • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
      OR
    • Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
    • High level of problem solving or creative thinking skills

    Technical Skills:

    • Fluent in Photoshop
    • Fluent in 3dsmax, Maya or similar
    • Fluent in Vray or MRay or similar ray trace renderer
    • Comparable software experience considered
  • Production Engineering is a globally distributed team that develops tools and workflows which act as the foundational infrastructure for ILM’s other departments. As a member of PE’s Media team, your focus will be on the software and pipelines that ILM uses to:

     

    • Ingest media from our clients, such as plates, reference imagery, and media from client side editorial
    • Process and package finished work for delivery back to our clients
    • Process, track, and review media generated internally by our artists
    • Keep our internal editorial data in sync with client side editorial
    • Responsible for the development of workflow and tools, under the guidance of a project lead
    • Creates new tools and workflows
    • Receives general instruction on work and new assignments
    • Advises/assists other engineers with maintenance and bug fixing of existing tools
    • Serves as knowledge resource for workflow and tools used in production at ILM
    • Updates and features additions to existing tools
    • Provide support to local productions to keep the pipeline running smoothly
    • Troubleshoot pipeline issues
    • Fix bugs and tune workflow tools
    • Install and configure software
    • Assist with show work area creation and configuration
    • Configure the pipeline to meet shows’ needs
    • Develop per-show tool customizations as determined by show supervisors
    • Provide training and assistance to artists on toolsets and workflows
    • Participates in discussions surrounding future workflow and tool development
    • Collaborates with artists and productions to develop efficient workflows and supporting tools
    • Participate in the activities of the globally distributed production engineering team, including:
    • Development and support activities
    • Regular status and planning meetings as time zones permit
    • Adhere to development best practices and standards defined by Production Engineering Supervisor

    Education / Experience:

     

    • Bachelor’s degree in Computing Science or Graphics discipline, or equivalent professional experience
    • 3-6 years of experience in the visual effects or computer animation industries

    Required Skills / Competencies:

     

    • A positive, “can-do” attitude with balance: must not be afraid to ask for help when getting outside experience base or comfort zone
    • A clear and concise communicator: ability to keep end users informed of progress and managers informed of requests
    • An effective listener: able to engage with and understand artists to discover what their requirements are
    • An effective time manager: must be able to prioritize a multitude of requests and not be afraid to ask for help if the path isn’t clear
    • Passionate about delivering rigorous follow-through on assigned tasks
    • An agile, flexible and quick thinker: this is an energetic, dynamic environment requiring an ability to adapt to rapidly changing requirements
    • A creative thinker and innovator: able to devise and employ ingenious solutions to difficult problems

    Technical Skills:

     

    • In-depth knowledge of python programming and the Linux environment
    • Experience working with revision control systems and defined coding standards
    • Experience developing tools and/or plugins within industry software packages such as RV, Nuke, and Avid Media Composer
    • Experience with open standards such as OpenColorIO, OpenImageIO, ffmpeg

    Preferred Skills / Competencies:

     

    • Experience working with relational databases
    • Familiarity with using REST APIs and designing web services
    • Prior experience developing applications with PyQt
    • Experience with video encoding and color management in VFX, Animation, or Commercial Production
    • Experience developing on windows is a bonus
  • Production Engineering is a globally distributed team that develops tools and workflows which act as the foundational infrastructure for ILM’s other departments. As a member of PE’s Media team, your focus will be on the software and pipelines that ILM uses:

     

    • Ingest media from our clients, such as plates, reference imagery, and media from client side editorial
    • Process and package finished work for delivery back to our clients
    • Process, track, and review media generated internally by our artists
    • Keep our internal editorial data in sync with client side editorial

    The Senior Production Engineer is responsible for architecting and developing aspects of these pipelines both alone or as the leader of a team. They will be active in both leading development projects and mentoring staff and other production engineers.

     

    • Responsible for leading development projects for new workflows and/or tools
    • Communicates with artists and productions to determine technical requirements and disseminate information regarding project status
    • Exercises independent judgment in methods, techniques and evaluation criteria for obtaining a goal
    • May have singular responsibility for a project
    • Coordinate activities of others as a project lead
    • Advises/assists other engineers with maintenance and bug fixing of existing tools
    • Serves as knowledge resource for workflow and tools used in production at ILM
    • Updates and features additions to existing tools
    • Provide support to local productions to keep the pipeline running smoothly
    • Troubleshoot pipeline issues
    • Provide training and assistance to artists on toolsets and workflows
    • Expected to lead discussions surrounding future workflow and tool development
    • Collaborates with artists and productions to develop efficient workflows and supporting tools
    • Participate in the activities of the globally distributed production engineering team, including:
    • Development and support activities
    • Regular status and planning meetings as time zones permit
    • Adhere to development best practices and standards defined by Production Engineering Supervisor

    Education / Experience:

     

    • Bachelor’s degree or advanced degree in Computing Science or Graphics discipline, or equivalent professional experience
    • 6-10 years of experience in the visual effects or computer animation industries

    Required Skills / Competencies:

     

    • A positive, “can-do” attitude with balance: must not be afraid to ask for help when getting outside experience base or comfort zone
    • A clear and concise communicator: ability to keep end users informed of progress and managers informed of requests
    • An effective listener: able to engage with and understand artists to discover what their requirements are
    • An effective time manager: must be able to prioritize a multitude of requests and not be afraid to ask for help if the path isn’t clear
    • Passionate about delivering rigorous follow-through on assigned tasks
    • An agile, flexible and quick thinker: this is an energetic, dynamic environment requiring an ability to adapt to rapidly changing requirements
    • A creative thinker and innovator: able to devise and employ ingenious solutions to difficult problems
    • A passionate and charismatic leader: ability to inspire and motivate

    Technical Skills:

     

    • Expert knowledge of python programming and the Linux environment
    • In-depth knowledge of C++
    • Experience working with revision control systems and defined coding standards
    • Experience with video encoding and color management in VFX, Animation, or Commercial Production
    • Expert knowledge of developing tools and/or plugins within industry software packages such as RV, Nuke, and Avid media Composer
    • In-depth knowledge of open standards such as OpenColorIO, OpenImageIO, ffmpeg

    Preferred Skills / Competencies:

     

    • Experience working with relational databases
    • Familiarity with using REST APIs and designing web services
    • Experience developing applications with Qt and PyQt
    • User Experience and User Interface design experience
    • Experience developing on windows is a bonus

     

  • The VFX Art Director is responsible for interpreting ideas communicated by the Director/Key Creative of a show(s) into traditional concept art and storyboards for Feature Film, Specialty Film, and Commercial work.

    Primary Responsibilities and Accountabilities:

    • Responsible for creating or providing concept art, storyboards, photo reference, and video reference to communicate ideas and develop goals for the design and look of a show(s).
    • Provides conceptual paintovers and look direction for sequences and key shots for directorial approval. Art work is then used as a template for CG artists to complete work.
    • Provides creative direction and feedback to a team of concept artists, supervising the creation of artwork, storyboards, and materials; leads team to stay on schedule.
    • Oversees the creation of CG assets from Concept art, ensuring design continuity through the production process.
    • Responsible for interacting directly with clients, including Directors and Production Designers during production periods and at spec and bid work phases; ensures first unit production design and aesthetic is carried through post production and refined according to the director’s vision.
    • Partners with CG leadership, ensuring work is done according to the specifications of Director/Key Creatives.
    • Tracks and archives all work including project files, renders, source images, and textures.
    • Partners with production on bids and scheduling, proactively raising concerns and offering solutions when necessary.
    • Actively participates in dailies and transmissions.

    Reporting Relationships:

    • Reports To: Art Department Creative Director, Art Department Production Manager, and Talent Manager.
    • Key Peers and Relationships (Positions in the organization in which good relationships are important for success in this role):
      Senior VFX Art Directors, Creative Director, Art Department Production Manager, CG Leadership

    Education/Experience:

    • Bachelor’s degree and/or 3+ years experience in Entertainment industry
    • Experience in Film or Video Effects and/or Film production, including knowledge of cinematic techniques, language and shot composition
    • Full portfolio demonstrating high-level traditional art skills and breadth of subject matter. Highly proficient at rendering imaginary scenes with little or no reference
    • Submission release form needs to be completed before portfolio/reel can be reviewed
    • Required Skills/Competencies
    • Developed “eye” and strong aesthetic
    • Clear understanding of anatomy and motion of organic and mechanical forms.
    • Demonstrated understanding and creation of photo real work.
    • Experience creating environments, hard surface, and creature design.
    • Ability to work closely with CG leadership and within a production environment.
    • Ability to support different productions with various design needs.
    • Ability to work under pressure while implementing changes based on input from multiple sources.
    • Excellent organizational skills.

    Preferred Skills/Competencies:

    • Set experience preferred

    Technical Skills:

    • Knowledge of Macintosh computer systems including word processing, Adobe Illustrator, and Photoshop
    • Proficiency in design software required (Photoshop, Painter, Sketch-up, Modo, etc.)
    • Ability to assemble research and reference material that will be influential to clients and design team
  • This position is a member of the team that develops and supports ILM’s artist-facing pipeline tools. These systems help artists collaborate in creating extraordinarily complex, state of the art visual effects, in a fast-paced production environment. The duties are a mix of designing and building new systems, maintaining current systems, and supporting artists in production, with a focus on pipeline workflow, scene description, asset management, and artist-centric user interfaces.

    • Designs and develops artist-centric user interfaces, workflow tools, and standards of data representation that enable collaboration between all artist disciplines.
    • Responsible for extending, maintaining, and supporting software systems in active production.
    • Works in collaboration with disparate artist user groups and engineering teams spread across all ILM studios, in San Francisco, Vancouver, London, and Singapore.
    • Serves as a knowledge resource for software and/or systems as they are used in production at ILM, from show bidding through end user support. Maintains current knowledge of commercial software packages.
    • Mentors, advises and assists junior engineers and occasionally leads projects and project teams.
    • Contributes to discussions surrounding future applications and/or systems.
    • Special projects as necessary

    Requirements:

    • Bachelor’s degree in Engineering or scientific discipline; advanced degree preferred.
    • 3+ years experience in field of computer graphics. In-depth knowledge and demonstrated experience with computer graphics pipeline; understanding of computer-graphics workflows, i.e., animation, modeling, dynamic simulation, compositing, and rendering.
    • Demonstrated UI and user-experience design skills (preferably Qt, PyQt, web)
    • Experience with commercial 2D and 3D software packages preferred (Maya, Houdini, Nuke, Mari, Katana); development experience with commercial SDK’s a plus.
    • Expert Python skills
    • Experience with C++ development under Linux strongly preferred.
    • Excellence in problem solving and balancing quick turnaround with long-term quality.
    • Must be able to work well with a wide range of personality types.
    • Must be detail oriented and organized, possess strong communication skills, and be able to prioritize a variety of tasks efficiently.
  • Managing and maintaining the Vancouver Studio Technology team, the Director of Studio Technology is responsible for overseeing the technical operation of the studio, under the direction of the Executive in Charge (Vancouver) and the Chief Technology Officer and collaborating with the global ILM studios to ensure consistency and compatibility is maintained.

    • Partner with the Heads of Technology on global studio strategies and projects to drive and develop VFX production on a global scale; strive to identify and implement efficient and cost-effective ways of working.
    • Partner with the Vancouver studio management team to understand and help define the strategic and operational needs of the studio to continue to function and become more efficient; collaborate with the Head of Technology and global peers to identify and deliver appropriate technical solutions.
    • Partner with the Vancouver show leadership teams to understand the resource and technology requirements for current and future projects; ensure that any purchasing that is required is clearly communicated to show and studio management and is coordinated with global purchasing efforts.
    • Partner with the Vancouver show leadership teams to ensure that they have the support and resources they require to successfully execute projects; keep informed of show status and progress, provide extended coverage as needed and possible; work to keep the studio operational.
    • Provide regular status reports to studio management and Heads of Technology.
    • Provide regular resource usage reports and projections to studio, show and technology leadership; identify pending resource issues and drive the planning and implementation process to adjust to meet show needs.
    • Ensure that the Vancouver studio technology team is appropriately staffed and that they are aware of the requirements and expectations of their positions within the studio; be responsible for mentoring and training team members as required.
    • Lead the Vancouver representation in the annual technology planning and budgeting process; ensure that the Vancouver requirements are understood, create the technology budget proposals and build the budget spreadsheets and present to company management for review.
    • Act on the budget purchasing in a timely manner so that the studio technology continues to advance and improve the experience and efficiency of artists.
    • Work to ensure delivery of technical initiatives on time and on budget; be a key stakeholder for continual improvement of technology and process.
    • Build strong relationships with key individuals and departments at other studios; ensure the Vancouver technology staff knows who their global peers are and ensure they also build effective working relationships with them.
    • Collaborate with peers at other studios to maximize operational consistency and sharing to maximize the benefits from being a global team; ensure that operational and technical initiatives are clearly communicated to the local studio and CG management teams.

    Education / Experience:

     

    • Bachelor degree in an industry relevant discipline.
    • Significant experience within a technical operations leadership role within the VFX industry or related field.
    • Experience working for a global company and liaising with teams based across many time zones.
    • Proven experience of successfully managing multiple, high profile projects

    Required Skills / Competencies:

     

    • Strong people management skills; ability to inspire, mentor and develop a highly motivated and happy team.
    • Ability to work collaboratively with non-technical employees across the organization and at all levels.
    • Thorough knowledge of the range of VFX disciplines and the processes employed in the creation of high-end visual effects.
    • Working knowledge of VFX tools, for example Nuke and Maya, and how they are used within the VFX pipeline
    • Excellent project management and prioritization skills within a highly dynamic environment.
    • Excellent written and verbal communicator.
    • Ability to successfully manage vendor relationships.
  • The FX Supervisor is primarily responsible for leading a team of Effects Technical Directors, and managing the daily operations of the Effects team and Production needs. The FX Supervisor will supervise the Effects team in both the technical and artistic aspects of the visual effects production.

    • Supervise the Effects team to deliver the desired effect for the film.
    • Provide constructive creative oversight and feedback to the Effects Technical Directors.
    • Partner closely with show and production leadership to ensure the desired effects are delivered and that deadlines are met.
    • Responsible for guiding the overall effects and simulations on schedule and budget.
    • Partners with production management to provide artists with performance feedback, guidance, mentoring, resolving performance issues and maintaining positive morale amongst the crew.
    • Attends all relevant meetings to promote effective communication throughout the production team.

    Education / Experience:
    • Bachelor’s degree in Computer Science or Computer Graphics or equivalent work experience.
    • Expert Maya software, and knowledge and experience in Python, Hscript or Mel.
    • 10+ year’s production experience, also with experience in a leadership role in film visual effects
    • Highly proficient skills in technical problem solving
    • Strong communication skills (written, verbal and interpersonal)

    Skills / Competencies:
    • Proficiency with Linux, Unix
    • Expertise with Maya and Houdini
    • Professional experience with python scripting
    • Produced effects smoke, fire, dust, explosions, water, clouds, steam and particles.

     

  • The Pipeline TD is responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.

    • Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.
    • Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to appropriate engineering team. 
    • Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.
    • Act as an on-call resource for show production staff, primarily for complex, urgent problems.
    • Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, Singapore, and London.
    • When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.
    • Identify day-to-day priorities in conjunction with show supervisors; act autonomously.
    • Work primarily on tools of a high degree of complexity, requiring broad understanding of the larger pipeline.
    • Assist junior Pipeline TDs in providing front-line support; resolve complex user errors; guide Pipeline Engineers and R&D with debugging technical issues. 
    • Develop comprehensive knowledge of software and systems; contribute to evolving standards and conventions used in production.
    • Update documentation for the pipeline and tools to reflect any changes that are made.

    Education / Experience:

    • Bachelor’s degree or equivalent in Computer Science or a related technical field.
    • Demonstrated experience developing and maintaining tools for use in computer graphics.
    • At least 5 years production experience in visual effects for film, commercials or television.

    Required Skills / Competencies:

    • Proficiency in Linux
    • Advanced Python scripting required
    • Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar
    • Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
    • Detail oriented and strong self-sufficient trouble shooter.
    • Thorough understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing

    Preferred Skills / Competencies:

    • Experience with production database systems
    • Experience with C, C++
    • Experience with Windows development and applications such as 3ds max a plus.

     

  • Lighting Technical Directors are responsible for the lighting, rendering and basic compositing of complex shots.

     

    • Designs and creates lighting and the look of computer generated objects and scenes.
    • Creates images, effects and programs for digitally composited sequences.
    • Responsible for compiling the various elements of a shot and seeing it through to completion

    Requirements:

     

    • Advanced experience with either Maya, XSI, 3DS Max, Houdini or other software.
    • Bachelor’s degree in CS, engineering or CG.
    • Exhibits strong teamwork and interdisciplinary thinking.
    • Demo reel required.
    • 3-5+ years feature film experience preferred.
    • Linux and Python scripting or shader authoring preferred; C++ skills also applicable.
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