Locations


London

ILM opened its London studio in 2014 with Creative Director, Ben Morris, and Executive in Charge of Production, Sue Lyster, at the helm. With increasing numbers of blockbuster films shooting in the U.K., the London studio was a natural step in ILM’s global expansion.

Industrial Light & Magic
Hend House
233 Shaftesbury Avenue
London WC2H 8EE
United Kingdom

0203 751 9150

ILM Locations

London

Opening with a slate of films such as Avengers: Age of UltronAnt-ManSpectre, and Star Wars: The Force Awakens, the new studio immediately rose to the challenge and has been turning out awe-inspiring imagery ever since.

The studio also hosts the U.K. branch of ILM’s renowned global Art Department with Art Director Kevin Jenkins leading the way. As with each of ILM’s studios, the London office is a full-service studio contributing everything from initial concepts through final delivery.

We collaborate with filmmakers on projects from initial concepts through final shot production and delivery.

With award-winning visual effects supervisors, animation supervisors and a deep bench of talent, the studio is able to deliver the highest caliber work on-time and on-budget. The team coordinates as needed with the other 3 global ILM studios on shows while also helming the visual effects work on projects directly.

Featured Projects


A sampling of our award-winning projects recently completed.

Events


Below are some of the upcoming events where you will find ILMers presenting our latest work. Our recruiters also attend many of these events and they are always on the lookout for talent to join the team so, if you think you’ve got what it takes please be sure to stop by and say hello!

  • FMX 2017

    Join us at FMX in Stuttgart, Germany – 2-5 May 2017. Our recruiters will be on site to discuss current openings and we will be presenting our work on both Doctor Strange and Rogue One.

  • Annecy 2017

    Attending the Annecy Festival 12 – 17 June 2017? We want to meet you. ILM recruiting will be at the festival looking for top talent.

Careers


If you are passionate about a career in visual effects, and you dream of working on world-class productions at an international studio, make it happen by applying for our internship or graduate programmes at Industrial Light & Magic London. Our emerging talent programmes offer talented artists the chance to learn from the masters in a variety of creative disciplines.

Our graduate programme offers a six month placement to a number of talented students who graduate this year.  This is a paid placement at our London studio, starting in October.  Graduates successfully completing the programme may be offered a junior position at ILM London, depending on the hiring needs of the studio at that time.

Our intern programme offers an eight week internship for current students (or those looking for an opportunity to see if a career in visual effects is for them). All our placements are paid internships, and in addition we will cover the cost of accommodation at a venue within two minutes of our London studio.

Participants will gain valuable experience through training, mentorship and real work experience in a production environment.

Join The Force!

Pictured: 2016 ILM London Interns

Job Title
  • This role provides professional, proactive and flexible Executive Assistance to multiple Executives, but in particular the Executive in Charge (EIC) for the London studio. The EA provides complete diary management to the EIC, and diary support as required by the other Executives. The EA will perform a multitude of activities to support the smooth day to day running of the Executive Team.

    Primary Responsibilities and Accountabilities

    Complete diary management of the EIC – booking all meetings including rooms, refreshments, creating and compiling meeting documentation, setting up conference calls, attending and writing up minutes as necessary, shuffling meetings about and liaising with all meeting attendees to ensure the EIC can complete their work.

    Provide diary support to the other Executives as they feel appropriate.

    Act as a first point of contact to employees and external people for anything to do with the Executive team.

    Ensure the smooth running of the EICs working day by preparing and organising all documents that are required to perform duties that day. Actively facilitate EICs day by prompting when next meeting is due to start or recognising when an issue comes in and the EIC may need to react and re-prioritise their day.

    Provide general administrative support to the Executive team including opening post, prioritising mail/documents, letter writing, call handling, coordinating documents for signature, photocopying, filing, developing and maintaining office systems etc., and enthusiastically assisting with any issue/query from any of the Executives.

    Undertake all national and international travel bookings and arrangements for the Executive team – use the appropriate booking channels and compile travel itinerary to ensure that the Executives are 100% supported and prepared for their travel. Be prepared for out of hours contact from the relevant Executive when they are travelling abroad in instances when they require assistance.

    Liaise with US based Executive EA teams as necessary.

    Compile Powerpoint or Keynote presentations as required.

    Compile extensive expense reports liaising with Finance.

    Run ad-hoc work or personal related errands.

    Undertake and manage ad-hoc projects as required.

    Undertake ad-hoc research and report writing as required.

    Coordinates and meets on-site visitors to the studio.

    Order, buy, or pick up catering as needed.

    Assist with various mailings and gifts. Manage the London Christmas Card list.

    Actively get involved in organising any number of studio wide initiatives and events, whether internal or external, directing the Runner/Facilities team as required.

    Be prepared to stay late in order to support the EIC if required for important meetings with the US Executive team.

    Key Peers or Relationships

    Executive Team, Production, Finance and all other operational support teams

    Job Requirements

    Education / Experience:

    Educated to degree level or equivalent extensive work experience.

    Proven extensive experience within an Executive Assistant role required.

    Experience of working within a fast-paced and creative industry delivering high levels of service required.

    Required Skills / Competencies:

    Excellent verbal and written communication skills.

    Must be extremely detail-oriented, organised and pro-active.

    High levels of accuracy and attention to detail when under pressure.

    Outwardly demonstrates a positive, helpful and ‘can do’ attitude to work, always embracing tasks with an enthusiasm and drive to get things done.

    Able to build a strong rapport with employees at all levels.

    Must be trustworthy and have a flexible and professional disposition.

    Demonstrates professionalism and ability to maintain the highest level of confidentiality.

    Ability to manage and thrive within an ambiguous environment.

    Highly innovative and creative in approach to accomplish work.

    Preferred Skills / Competencies:

    Experience of working within a US organisation beneficial.

    Experience of project management beneficial.

    Technical Skills:

    Highly computer literate. Must be proficient with the following software; MS Word, Excel, Power Point, Visio, Outlook.

    Must have experience of preparing Powerpoint or Keynote presentations.

  • Based from the Reception desk, this is an all-encompassing role providing administrative assistance to all departments throughout the studio as well as being Front of House. The role provides support to the Facilities, People and Finance teams as well as other departments on an ad-hoc basis. Being Front of House for all visitors and callers to ILM London, the role is responsible for presenting the Company in a professional, warm and polite manner at all times.

    Primary Responsibilities and Accountabilities

    Based at the Reception desk, greet visitors in a polite, friendly and professional way ensuring details are recorded accurately, the person they are visiting is contacted immediately and they are made to feel comfortable and welcome whilst in the reception. Proactively follow up with the person they are visiting if the visitor is left waiting for more than 5 minutes and provide an ETA of when the visitor will be received.

    Operate the switchboard greeting all callers in a polite, friendly and professional way asking for their name, company and reason for calling to ensure they are passed onto the relevant person in an efficient way. Act as a gatekeeper to all calls proactively screening to the best of your ability to ensure that managers/employees are not pestered by bogus callers. When in doubt seek guidance from Operations Manager.

    Take ownership of the Reception area ensuring that it is kept clean and tidy, guests cups are cleared away, magazines are kept up to date, Reception seating is kept tidy and that a high standard of cleanliness and tidiness greets all visitors to the Studio. Liaise with the Facilities team to assist in doing this.

    Manage the visitor NDA process ensuring that all visitors complete the correct NDA appropriate to the purpose of their visit. Store NDAs in file ensuring they are retrievable if ever there was a breach in confidentiality relating to ILMs Intellectual Property.

    Manage the daily post deliveries and collections – sort and email employees of post to be collected. Receive post from the Studio and liaise with the Runners to take the post to the Post Office each afternoon.

    Act as the Studio’s main point of contact for all international deliveries and shipment, e.g. when receiving corporate gifts for employees managing distribution and preparing Customs and Excise letters for shipping equipment overseas, working with production for sign-off.

    Facilitate the agenda for the weekly Operations meeting confirming attendance each week.

    Manage the crew gear orders for the Studio – liaising with contacts from the US, send out the list of items for people to order, manage the cashflow of items ordered being accurate with calculating change due, and manage the distribution of the items when they arrive for employees to collect. Closely liaise with Finance on this.

    Manage the meeting room bookings as a meeting room calendar superuser – assist employees when trying to book meetings and provide advice on how to set up Lifesize video-conferencing etc. Rearrange meeting room bookings according to type of meeting, who attending to achieve high and efficient utilisation of all rooms.

    Coordinate travel bookings for the studio (except Executive team) through Disney Travel organising ESTAs as appropriate. Track all travel costs and retain receipts to provide to Finance as requested.

    Liaising closely with the HR team, arrange serviced apartment accommodation through the Company’s supplier Go Native for international assignments for employees coming to the London studio

    Compile expense reports for employees as necessary.

    Manage petty cash with 100% accuracy, ensuring all receipts are retained and accurately logged and provided to Finance on a weekly basis.

    Provide support to the Training department by managing the Speaker Series schedule and undertaking all related desk-based administrative duties; including booking speakers, managing speakers expenses, seeking permission to record event, arranging the recording and uploading of videos, internally advertising the event and managing the registrations process.

    Provide support to the Training department by booking rooms and equipment for all training classes, managing the registration process and sending out and collating evaluation forms as necessary.

    Manage the bookings of external venues for Company meetings and screenings ensuring all necessary AV equipment is provided by the venue, liaising with Facilities Manager/Coordinator to visit the venue and get their sign that the venue is fit for ILMs requirements. Proactively seek out new external venues and arrange contracts for signature.

    Be the main conduit for seeking Commercial Contracts approvals by liaising with the relevant manager requiring the contract, Disney Legal counsel and seeking sign-off by the EIC, keeping the relevant manager updated throughout the process and seeking a quick turnaround of the contract being signed-off and approved.

    Undertake ad-hoc purchasing tasks liaising with Facilities / Finance / Operations team as necessary, e.g. studio promotional merchandise

    Pro-actively get involved in studio social events undertaking desk based administrative tasks as necessary.

    Provide ad-hoc administration support to all departments as required.

    Be a touchstone for all London employees within the building offering support and guidance on an array of issues, escalating or forwarding onto relevant person, but proactively seeking to help resolve queries.

    Key Peers or Relationships

    Facilities Team, Operations Team, Finance Team – all employees

    Job Requirements

    Education / Experience:

    Educated to degree level or equivalent work experience

    Strong previous administrative experience within a fast-paced, creative industry delivering high levels of service

    Experience of working on Reception (switchboard)

    Required Skills / Competencies:

    Strong team player

    Warm, friendly and polite approach to all visitors and callers to the studio

    High levels of self-organisation and proactivity, particularly during times of high workload and ambiguity

    High levels of self-motivation as will often need to get work donw with little supervision

    Able to instinctively read the needs of the Studio so can effectively use own initiative

    Ability to manage time effectively and prioritise tasks

    High degree of common sense and practicality

    Excellent verbal and written communication skills

    Highly numerical – able to manage petty cash and provide 100% accurate petty cash reports weekly

    Outwardly demonstrates a positive, helpful and ‘can do’ attitude to work, always embracing tasks with an enthusiasm and drive to get things done

    Demonstrates a sense of urgency and pace, e.g. answers phone quickly, gets visitors to their contacts at studio quickly

    Ability to manage and thrive within an ambiguous environment

    High levels of accuracy and attention to detail when under pressure

    Able to build a strong rapport with employees at all levels

    Must be trustworthy and have a flexible and professional disposition

    Preferred Skills / Competencies:

    Experience of working within a US organisation beneficial

    Experience of project management beneficial

    Technical Skills:

    Highly computer literate. Must be proficient in MS Word, Excel, Power Point, Visio, Outlook.

     

  • Lucasfilm is looking for someone to join a motivated and flexible group of Python and Web developers. The developers in Information Systems write code that stores and tracks data to allow other departments to efficiently create movies and TV shows. We’re looking for humble experts to join a team of well-rounded developers that thrive in an informal environment, one in which managers are there to support the process and fill in the gaps so that developers are free to do their jobs.
    Software Developers are expected to grow into greater responsibility and take ownership of their projects. We’re looking for someone who is comfortable writing database-driven apps from the back- to front-end. We are continuously refining our processes and encourage our self-learning developers to explore tools, techniques and other sorts of meta-development to make themselves more productive.
    Put simply, we have a “no arrogance” policy and want to hire awesome people to work in a great department. We value pride and earnestness, idealism and pragmatism, and focusing on the customer as much as the code. We love source control, testing and Linux. We value boy scout coding (“leave the code cleaner than you found it”) and finding the right tool for the right job. We’re at a company that has used Python for nearly 20 years, and balancing legacy systems and future needs is a daily battle, but that is the nature of software—reading code is as important as writing it.
    This role will be responsible for developing, integrating, and maintaining a Shotgun pipeline across four studios (London, Vancouver, San Francisco and Singapore).
    This position will work directly with PMs, artists, design, test & engineers to help ensure Shotgun is being executed as optimally as possible within our studio and successfully implement improvements to internal workflows.

    Requirements – Education / Experience:

     

    • Bachelor’s degree in Computer Science or other technical degree.
    • 5 years experience in professional software development.

    Required Skills:

    • Python fluency (Python 2.6+, Python 3.3+).
    • Linux proficiency.
    • Database/SQL experience.
    • Full stack web development experience.
    • Excellent interpersonal, communication, and client-facing skills
    • Able to accommodate occasional domestic and/or international travel

    Preferred Skills / Competencies:

    • Web frameworks: Flask/Bottle, Django, Tornado/Cyclone, Pylons/Pyramid.
    • JavaScript libraries: jQuery, Backbone, Marionette, Angular, React, Gulp, Mocha, Sinon.JS.
    • Web servers: Nginx, Apache, uWSGI.
    • Data stores/tools: Oracle, PostgreSQL, SQLAlchemy, Redis, MongoDB, Solr.
    • Tools: Virtualenv, Buildout, py.test, Ansible, Selenium.
    • Async: Twisted, asyncio.
    • Virtualization: AWS, VMWare, VirtualBox, Docker.
    • Experience using Shotgun API and Toolkit at a VFX or Animation studio
    • 2 Years of Pipeline Development (Pipeline ATD/TD/Developer)

     

  • Information Systems is looking for a developer who enjoys working with a broad range of technologies. Our IS developers write code that stores and tracks data to allow other departments to work efficiently. We’re looking for customer service-oriented individuals to join a team of well-rounded developers that thrive in an agile environment.

     

    • Full stack development of robust workflow based applications.
    • Provide input on architecture of larger applications; build stand alone modules and smaller applications for use by artists and productions within the organization.
    • Work with Project Managers to implement elegant and user-friendly interfaces for all new modules and/or applications.
    • Ensure code is developed, deployed, documented and maintained in keeping with IS guidelines. Assist developers from other departments in working with IS data and framework.
    • Monitor use of existing systems, and suggest strategies to improve health and reduce technical debt.
    • Lead and participate in code reviews, test new concepts and technologies, suggest improvements in technical direction and mentor other members of group in areas of expertise.
    • Mentor others in development technologies, tools, and processes

    Requirements – Education & Experience:

     

    • Bachelor’s degree in Computer Science or other technical degree
    • 8+ years’ experience working in a professional software development environment required.
    • Experience in a fast paced production environment a plus.

    Required Skills / Competencies:

     

    • Acquired specific technical/domain knowledge and is eager to expand expertise.
    • Ability to juggle multiple projects concurrently with frequent changes in priority, balancing the need for “perfect” solutions with the need for “quick” solutions.
    • Demonstrated ability to serve as an effective contributor on mid to large scale development projects.
    • Excellent oral, written, and interpersonal communication skills, with ability to effectively and efficiently communicate with all levels throughout the organization.
    • Self-starter with strong organizational skills.
    • Ability to work with minimal supervision and mentoring.
    • Strong attention to detail, strong sense of ownership and strong commitment to teamwork

    Technical Skills:

     

    • Python fluency (Python 2.6+, Python 3.3+).
    • Deep understanding of web standards & technologies (e.g., HTTP, REST, SOAP, JSON)
    • Experience designing and implementing RESTful APIs
    • Linux proficiency.
    • Database/SQL experience.
    • Experience with GUI Development
    • Enterprise Application Development
    • Strong understanding of software development and Quality Assurance best practices.

    Preferred Skills / Competencies:

     

    • Web frameworks: Flask/Bottle, Django, Tornado/Cyclone, Pylons/Pyramid.
    • JavaScript libraries: jQuery, Backbone, Marionette, Angular, React, Gulp, Mocha, Sinon.JS.
    • Web servers: Nginx, Apache, uWSGI.
    • Data stores/tools: Oracle, PostgreSQL, SQLAlchemy, Redis, MongoDB, Solr.
    • Tools: Virtualenv, Buildout, py.test, Ansible, Selenium.
    • Async: Twisted, asyncio.
    • Virtualization: AWS, VMWare, VirtualBox, Docker.
  • Industrial Light and Magic is looking for an engineer to join our team in London to develop and maintain the next generation VFX production pipeline for repurposing high quality movie assets for real-time engine. Platforms include our in-house real-time renderer, Unreal Engine and various AR/VR devices. This position is focused on creating tools for optimizing film assets while preserving the original look. Areas include:

    • Dense mesh optimization
    • Handling large amounts of high resolution textures
    • Simplify animation rigs
    • Matching and transferring offline shaders and materials for real-time use
    • Designs and develops artist-centric tools and user interfaces under the guidance of a project lead.
    • Responsible for extending, maintaining, and supporting software systems in active production.
    • Works in collaboration with disparate artist user groups and engineering teams spread across all ILM studios, in San Francisco, Vancouver, London, and Singapore.
    • Serves as a knowledge resource for software and/or systems as they are used in production at ILM.

    Education / Experience:

     

    • Bachelor’s degree in Computing Science or Graphics discipline, or equivalent professional experience
    • Proven experience in the visual effects, animation, games or other computer graphics related industries

    Required Skills / Competencies:

     

    • Good knowledge of Python programming
    • Experience developing in C++ or other compiled languages
    • Experience developing tools and/or plugins within industry software packages such as Maya, Mari, Nuke, Houdini or Katana
    • Proficiency in Linux.
    • Self-motivated individual with excellent problem solving skills
    • Ability to quickly learn and then implement new techniques

    Preferred Skills / Competencies:

     

    • Good understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing
    • Experience with real-time computer graphics or game engines
    • Experience working with revision control systems and defined coding standards
    • Experience developing on Windows
  • The Senior Systems Engineer will lead, mentor, and collaborate with the technology teams on engineering projects, systems
    development, tech support and resolution of high level technical issues.

     

    • Responsible for day to day systems support in the London studio, including IT and engineering
      needs, triage, development and remediation.
    • Will provide the ‘face of technology’ in the studio while leveraging the support infrastructure from
      other ILM studios.
    • Manage local tech vendor performance, purchase and support expectations.
    • Will manage support escalations on behalf of London artists where issues cannot be resolved
      locally.
    • Partner with global Lucasfilm technology groups and production leadership to plan strategic
      roadmaps, anticipating near and long term needs.
    • Supervise utilization of production systems including monitoring, resource management and
      performance of any storage, desktop and rendering resource.
    • Manage the evaluation and development of emerging solutions to keep Lucasfilm on the leading
      edge of production technology.
    • Maintain strong working relationships with vendors, integrators, and service contractors.
    • Constantly monitor and adjust strategy to take advantage of advancements in the industry.
    • Support and train relevant personnel.
    • Provide support for production system issues when appropriate.
    • Provide regular status reports to management and executive teams.
    • Provide input for the relevant budgets and financial planning.
    • May be assigned to special projects, as needed

    System Design:

     

    • Propose, cost, design, develop and implement production engineering systems.
    • Direct systems engineering efforts in high performance computing, distributed compute
      environments, platform development (primarily Linux OS) and systems optimization.
    • Maintain production engineering standards and practices, with relevant documentation.

    Technical Leadership:

     

    • Lead technical projects from initial concept through deployment on schedule and on budget.
    • Conceptualize the design specifications, establish production client requirements, work with
      technology teams and clients to plan project costs, timelines, tasks, and dedicate appropriate
      resources.

    Requirement:

     

    • Significant experience of systems engineering in complex heterogeneous environments.
    • Computer Science degree or equivalent experience required.
    • Solid experience with Linux, Mac, and Windows operating systems and related hardware.
    • Excellent knowledge of high performance computing practices, systems engineering principles,
      core infrastructure services, and production systems and pipelines.
    • Be able to demonstrate foresight, creativity and mature judgment in resolving complex
      engineering challenges in a production environment.
    • Excellent interpersonal and communication skills, capable of negotiating resolution of critical
      engineering issues involving various technical teams.
    • Excellent problem solving skills
    • Previous experience as a technologist in the Visual Effects industry preferred.
    • Ability to lift up to 50 lbs required
    • Ability work overtime

     

  • Industrial Light and Magic are looking for an R&D Engineer to join our team in London to create the next generation of performance capture technology.

    This position develops artist-driven software systems and techniques that advance the state of the art in high-end feature film visual effects production, focusing on 2D and 3D motion tracking, image-based data capture, and 3D reconstruction of both rigid geometric models and high-fidelity models of human bodies and faces. The duties are a mix of research, development, maintenance, and end user support, as an integral part of the creative process on major motion pictures such as Star Wars, Avengers, Transformers.

    • Investigate, prototype and implement solutions that will deliver excellent
      performance capture results in a robust real-time context
    • Extend and create new tools and workflows for real-time review of performance
      capture
    • Optimize existing algorithms for real-time usage
    • Advise/assist other engineers with maintenance and bug fixing of existing tools
    • Serve as knowledge resource for workflow and tools used in production at ILM
    • Update and feature additions to existing tools
    • Fix bugs and tune workflow tools
    • Provide training and assistance to artists on toolsets and workflows
    • Participate in discussions surrounding future workflow and tool development
    • Collaborate with artists and productions to develop efficient workflows and
      supporting tools

    Education / Experience:

     

    • Bachelor’s degree in Computer Science or Graphics discipline, or equivalent
      professional experience
    • Proven experience in the visual effects, computer graphics or games industries

    Technical Skills:

     

    • Expert knowledge of C++ and the Linux environment
    • Proficient at writing real-time code and strong Maths background
    • Experience with integrating 3rd party systems (hard- and software)
    • Experience working with revision control systems and defined coding standards
    • Experience with developing code in one or more of the following areas: computer vision, real-time image processing, designing high performance low latency system, game engines

    Preferred Skills / Competencies:

     

    • Experience with Motion capture, rigging and animation systems
    • Experience with Open Source Libraries like OpenCV
    • Experience developing tools and/or plugins within industry software packages such as Maya, Motionbuilder, Houdini or Katana
    • Experience with Renderman, vray or Arnold
    • VFX, Feature Animation or Episodic production experience
    • Experience developing on Windows

     

  • The Effects TD generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.

     

    • Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
    • Light complex/multiple creatures (hairy or furry creatures) and elements.
    • Can set-up and wrangle heavy particle effects and enormous crowd shots.
    • Excellent pipeline scripting ability.
    • Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke.
    • Can write plug-ins, debug simulations and write set up and surface shaders with proficiency.
    • Can write/hack procedural surface shaders and volumetric shaders with proficiency.
    • Can animate moderate objects with proficiency.
    • Can pick-up new techniques quickly and easily and can debug just about anything.
    • Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability

    Education / Experience:

     

    • 3-5+ years production experience or feature film experience with effects simulation work
    • Bachelor’s degree in computer science, engineering or computer graphics
    • Demo reel required

    Required Skills / Competencies:

     

    • Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.
    • Exhibits excellent listening and communication skills, able to receive direction and criticism
    • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
    • Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
    • Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
    • Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
    • Prioritizes tasks and manages time very well

    Preferred Skills / Competencies:

     

    • Linux and scripting ability in Python
    • experience in MEL

    Technical Skills:

     

    • Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and the ability to write expressions
    • C++ skills

     

  • Creates high quality motion of computer graphics creatures, characters and objects within a shot, using a variety of animation software programs, and working under the general Supervision of Senior Level and Animation Supervisors.

    • Responsible for the successful animation of a series of shots on a specific project.
    • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
    • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
    • Expected to “mentor” Entry Level Animators and must be able to assist them with their shots.
    • Performs other tasks related to the creation of computer-generated animation.

    Education / Experience:

    • Bachelors Degree in traditional animation or computer animation or equivalent experience in a related field.
    • Must have VFX film experience with a focus on realistic creature animation, realistic acting and facial animation, and motion capture experience.
    • Expert knowledge of traditional animation principles, acting, film production and compositional design while demonstrating exceptional skills as an animator as evidenced by a showreel.

    Required Technical Skills / Competencies:

    • Expert knowledge of traditional animation principles, acting, film production and compositional design
    • Ability to take on a delegated task with a minimum of supervision.
    • Good organization and communication skills
    • Proficiency with Linux desired. Expert knowledge of Maya, proprietary and other software programs

     

  • Matchmoving is the replication of the real set, camera and camera move within the computer for later use by animators and technical directors. Each shot in which 3D computer graphics are to be added begins with a matchmove. In the CG Layout process, Camera Matchmoves and original CG camera moves are integrated to create the framework of each Sequence. Often this includes manipulating both 2d and 3d elements, while maintaining accurate camera perspective. In some cases a sequence might be entirely Computer Generated with no live action background elements. The layout team acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements.

    • Converts background plates to various formats to use with specific software to create digital motion files that match the plate photography. This includes animating any live action character or relative object in the scene.
    • Generate 2D Compositing elements, while maintaining the accuracy of camera perspective.
    • Model the set geometry used to create the matchmove and environment for Animators and Technical Directors.
    • Light, render and composite files with the background to judge the move.
    • Originate entirely CG camera animation.
    • Work with the CG Supervisor and Project Manager when applicable to estimate project schedules in terms of matchmove staffing needs and makes recommendations in the adjustments to the schedules as necessary.
    • Under the direction of the project Supervisors, the Matchmover will setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or even an entire aspect of a show.
    • Based on project size, and the nature of the work, the Matchmover may be asked to perform Lead Matchmove duties including, providing leadership, guidance and direction to the matchmove team.
    • Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry.

    Education / Experience:

    • Bachelor’s Degree or equivalent experience as an artist, animator, or camera operator.

    Required Skills / Competencies:

    • Ability to reproduce exact camera moves within a computer environment.
    • Understanding of photography and the effects of different lenses on perspectives.
    • Good written and oral communication skills including strong interpersonal skills.

    Preferred Skills / Competencies:

    • Experience in gathering information on location for Matchmovers is a plus.

    Technical Skills:

    • Advanced knowledge of UNIX, Softimage, Maya and/or XSI.
    • Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment.
    • Excellent problem solving skills including the ability to work under tight deadlines.
    • Creation of dynamic artwork that illustrates various stories and scripts
    • Ensures work is done according to specifications outlined by the Director/Key Creatives of a show
    • Implements any changes and incorporates feedback from Art Directors into artwork
    • Actively participates in dailies and transmissions
    • Delivering work in 2D and 3D

    Education / Experience:

    • Bachelor’s Degree and/or proven experience in Entertainment Industry, ideally VFX Post Production
    • Experience or knowledge of cinematic techniques, language and shot composition (advantage)
    • Demo reel and/or portfolio required.

    Required Skills / Competencies:

    • Developed “eye” and strong aesthetic
    • Demonstrated understanding and creation of photo real work
    • Experience creating some or all of the following: environments, hard surface, and creature design, matte paintings, shot elements, storyboards (advantage)
    • Ability to work closely with Art Department leadership and within a production environment
    • Ability to work to deadlines while implementing changes based on input from multiple sources

    Technical Skills:

    • Proficiency in design software required (Photoshop, Painter, Sketch-up, Modo, etc, z-brush)
    • Ability to assemble research and reference material that will be influential to clients and design team
  • Responsible for designing and creating the motion of computer graphics characters within a shot while overseeing the animation of a sequence of shots on a specific production.

    • Lead creation of outstanding animation for graphics creatures and objects within a shot, using various animation software programs.
    • Comprehend and execute direction from Lead Animator or Animation Supervisor.
    • May supervise the work of entry, mid and mid-high level animators at the discretion of the Animation Supervisor.
    • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
    • Expected to train and mentor new Animators as well as provide technical assistance to the show supervisors before and during the production.
    • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
    • Performs other tasks related to the creation of computer-generated animation.

     

    Education / Experience:

    • Bachelors Degree in traditional animation or computer animation or equivalent experience in a related field
    • Must have VFX film experience with a focus on realistic creature animation, realistic acting and facial animation, and motion capture experience.
    • Expert knowledge of traditional animation principles, acting, film production and compositional design while demonstrating exceptional skills as an animator as evidenced by a showreel.

    Required Technical Skills / Competencies:

    • Knowledge of UNIX and shell scripting; expert knowledge of Maya, proprietary and other software programs.
    • Knowledge of chaining and constraint techniques.
    • Knowledge of both the CG production pipeline and the other production processes at ILM.
    • Excellent organization and communications skills.
  • The Production Engineer is responsible for developing and maintaining the VFX production pipeline, and ensuring it is running smoothly and efficiently. The Production Engineer will be active in both development projects and artist support.

    • Responsible for the development of workflow and tools, under the guidance of a project lead
    • Creates new tools and workflows
    • Suggests methods and procedures on new assignments
    • May have singular responsibility for a project
    • Advises/assists other engineers with maintenance and bug fixing of existing tools
    • Serves as knowledge resource for workflow and tools used in production at ILM
    • Updates and features additions to existing tools
    • Provide support to local productions to keep the pipeline running smoothly
    • Troubleshoot pipeline issues
    • Install and configure software
    • Assist with show work area creation and configuration
    • Configure the pipeline to meet shows’ needs
    • Develop per-show tool customization as determined by show supervisors
    • Provide training and assistance to artists on toolsets and workflows
    • Participates in discussions surrounding future workflow and tool development
    • Collaborates with artists and productions to develop efficient workflows and supporting tools
    • Participate in the activities of the globally distributed production engineering team, including:
      • Development and support activities
      • Regular status and planning meetings as time zones permit
      • Adhere to development best practices and standards defined by Production Engineering Supervisor

     

    Education / Experience:

    • Bachelor’s degree in Computing Science or Graphics discipline, or equivalent professional experience
    • Proven experience in the visual effects or computer animation industries.

    Required Skills / Competencies:

     

    • A positive, “can-do” attitude with balance: must not be afraid to ask for help when getting outside experience base or comfort zone
    • A clear and concise communicator: ability to keep end users informed of progress and managers informed of requests
    • An effective listener: able to engage with and understand artists to discover what their requirements are
    • An effective time manager: must be able to prioritize a multitude of requests and not be afraid to ask for help if the path isn’t clear
    • Passionate about delivering rigorous follow-through on assigned tasks
    • An agile, flexible and quick thinker: this is an energetic, dynamic environment requiring an ability to adapt to rapidly changing requirements
    • A creative thinker and innovator: able to devise and employ ingenious solutions to difficult problems

    Technical Skills:

     

    • Expert knowledge of python programming and the Linux environment
    • Experience developing in C++ or other compiled languages
    • Experience working with revision control systems and defined coding standards
    • Experience developing tools and/or plugins within industry software packages such as Maya, Nuke, Houdini or Katana
    • Experience with Renderman, vray or Arnold

    Preferred Skills / Competencies:

     

    • Experience developing with C++
    • Experience with database technologies such as MySQL, PostgreSQL, MongoDB or Redis
    • Experience writing RESTful APIs
    • Experience developing against and/or deploying Amazon Web Services
    • Knowledge of the standard python packaging and installation tool-chain
    • VFX, Feature Animation or Episodic production experience
    • Experience with Maya, Katana and Nuke
    • Experience with Renderman, vray or Arnold
    • Experience developing on Windows
  • he Technical Assistant position is an exciting opportunity for a technical individual who enjoys problem solving and a passion for cutting edge technology to contribute across all aspects of production at ILM. This position provides support directly to artists and production staff and works closely with production and software engineers to enable the success and efficiency of the production pipeline.

    • Troubleshooting and dynamic problem solving for layout, animation, lighting, and post-production workflows
    • Image/Media handling, including conversion, manipulation, quality control, and playback for visual reviews
    • Render troubleshooting and queue management
    • Data management, including monitoring/cleanup of disk space usage, file transfer, and quality assurance
    • Communication between artists, production, and technical groups for the timely resolution of any issues affecting production.
    • Data archival and restores
    • Automation of common tasks and reports to improve efficiency of all aspects of the production pipeline

    Requirements:

    • Bachelor’s degree in Computer Science or equivalent degree.
    • Aesthetic eye and/or artistic background highly desired.
    • Proven knowledge of and experience with Windows and UNIX/Linux operating systems.
    • Proven professional experience programming (i.e. C/C++) and scripting language experience (i.e. Python, Perl) a must.
    • Knowledge of, and experience with, 3D modeling/animation software (i.e. Maya) highly desired.
    • Familiarity with film, video and animation post-production and/or computer graphics techniques highly desired.
    • Excellent verbal and written communication skills required. Strong interpersonal skills and the ability to effectively interact with diverse personalities.
    • Strong time management skills; Ability to multi-task and prioritize.
    • Proven ability to work autonomously and in team settings.
    • Highly motivated. Career focus for animation, visual effects, or games industries
  • To oversee and develop the day-to-day schedules for the artists, under the direction of the Senior Talent Manager and working closely with Production to ensure timely and efficient completion of shows. Day to day line management of the artists working closely with HR, Training and other departments as appropriate effectively managing people issues informally as they arise escalating to HR as appropriate, managing artist performance and absence and promoting artist technical and self-development.

    • Manages the artists day to day in regards to queries, absence, performance, career progression, next show opportunities, contract extensions etc., working closely with HR when people issues escalate.
    • Interacts with Producers on the day-to-day crew needs for shows. Coordinates changes with Management and Producers and informs HR of changes when necessary.
    • Through weekly CG Status meetings, maintains regular contact with Shows to ensure that crewing needs are met.
    • Maintains overall and show-specific schedule for Digital Artists. Creates and maintains scheduling overviews and availability schedules upon request.
    • Works with the Training team to develop training plans for upcoming show needs and ongoing departmental talent development.
    • Determines and projects current and future Digital Artist workforce needs based on input from the Bidding Producer and Production team, including maintaining contact with Production regarding overall crew size requirements, crew start and end dates and show start/delivery dates as well as incorporating bidding data into facility projections. Flags potential problems in regards to any of those.
    • Maintains overview of utilisation using established departmental production management and tracking systems
    • Works collaboratively with Production, Supervisors and Recruitment to define and communicate ongoing recruitment requirements.
    • Facilitates show mid and post mortem reviews for London artists, working collaboratively with Production and/or SF Department Managers as show dictates.
    • Coordinates feedback from this process and with Senior Talent Manager feeds back to the business.
    • In collaboration with line manager, EIC and HR, facilitate annual performance and merit review process. Conduct performance reviews with Artists as needed.
    • Works with the HR Coordinator, coordinates submission and review of timecards on a weekly basis.
    • Facilitates the approval process for holiday requests including interacting and coordinating with employees, producers and management to avoid impacting production schedules.
    • Work in collaboration with the Talent Managers in all ILM locations to ensure maximum crew utilisation and global talent management best practices are followed.
    • May be required to participate or be responsible for other duties and special projects as assigned.

    Education / Experience:

    • Bachelor’s degree or equivalent relevant experience in Film Production or related field.
    • Previous experience in VFX industry in a scheduling or other relevant role or other high-end computer graphics production environment.

    Required Skills / Competencies:

    • Understanding of computer graphics terminology and a thorough understanding of the processes involved in CG post production.
    • Excellent interpersonal skills.
    • High levels of self-motivation and pro-activeness as well as reactiveness.
    • Demonstrable ability to communicate effectively to individuals of all nationalities and backgrounds.
    • Demonstrable ability to work cooperatively with groups of individuals with different personalities, perspectives and talents.
    • Excellent communication skills both verbal and written.
    • Excellent administrative and organizational skills.
    • Proactive and pragmatic approach to problem-solving with an ability to create process and useful data with ambiguous information.
    • Proven analytical skills.
    • Must be able to work quickly and effectively to turn around reports and analysis in a timely manner.
    • Willingness to work outside of normal contractual hours.
    • Willingness to travel both nationally and internationally.

    Technical Skills:

    • Competent user of MS Word, Excel, PowerPoint, Outlook and Keynote
  • The Producer partners with the Visual Effects Supervisor and Animation Director to lead the crew in fulfilling the Director’s vision — on time and on budget, while maintaining highest quality of work. Primary responsibility is budget and schedule, in collaboration with the Client and ILM Management; and for managing overall Client relationship.

    Responsibilities:

    • Meet with clients to review scripts, breakdowns and storyboards for a specific project.
    • Partner with Key Creatives to develop the approach for creating the effects work and provide clients with estimates of budget & schedule requirements needed to complete the work.
    • Prepare bid letter, key dates schedule, and assumptions for the work of a specific project.
    • During production, serve as principal client contact for non-creative issues, tracking and reporting progress of work, budgeting and negotiating cost of work, and delivering cost/schedule changes to ensure client is updated as needed.
    • Create, organize, and maintain overall project schedule.
    • Manage crew performance. Supervise assigned production staff.
    • Estimate project budgets and initiate cost controls for each production.
    • Evaluate EFC and work with production accountants to provide management with early, consistent, and accurate EFC reporting.
    • Participate and oversee work on-set as required.
    • Play a proactive key role in marketing ILM’s services to the industry.
    • Share responsibility for the success of the entire ILM portfolio by proactively managing schedule; utilizing ILM’s global resources and 3rd party partners, where appropriate.
    • The role will likely require weekend work depending on show schedules
    • Travel for client meetings and/or plate shoot
    • Work on the same schedule as first or second unit production
  • Industrial Light & Magic London is looking for a TD Supervisor FX/Lighting to join our Advanced Development Group (ADG).
    ADG develops tools and techniques for high-quality computer graphics and simulation. Our goal is to expand and enhance the process of creative storytelling in the Star Wars universe through real-time rendering of visuals that approach motion picture quality.
    As part of ADG you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our ADG team in San Francisco, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.

     

    • Provide technical workflow expertise and support in the research and production of cutting edge visual effects such as smoke, fire and explosions, and in the use of physically based lighting for real-time content
    • Work with the VFX Supervisor, rendering and simulation engineers to develop and extend real-time engine features and workflow
    • Investigate the best ideas and results in the high-end visual effects and real-time fields, and provide ways to scale between them
    • Develop and use new techniques and tools for simulating and rendering complex and directable smoke, fire, explosions, and other 3D fluid based systems in real-time as well as leveraging technology to approximate these effects for efficient rendering and practical workflow
    • Organize, and provide script and workflow support for lighting, materials, post-production and visual effects pipelines
    • Work with artists and engineers to help generate high-end assets for use in a real-time engine (textures, particle systems, materials, lighting rigs)
    • Plan and manage tasks and schedules to meet key milestones

    Required Skills:

    • Experience of defining and implementing cutting edge visual effects
    • Strong 3D math skills and understanding of physics, particle systems and lighting principles as they pertain to this field
    • Strong background in a visual effects production environment in film or games
    • Strong knowledge of scripting languages and art production workflow
    • Demonstrable experience of simulating and rendering high-end particle systems and fluids
    • Deep experience of one or more industry standard DCC packages (Maya, Houdini, etc) and how to import and export data between them
    • Collaborative, self-motivated individual with excellent problem solving skills

    Preferred Experience:

    • Practical experience in working with current high-end commercial game engines (Unreal, CryEngine, Unity)
    • Familiarity with physically based lighting and materials
    • Experience of shader languages (HLSL/GLSL/Cg)
    • Experience with GPGPU or Compute shaders
    • Understanding of software-based renderers (e.g. RenderMan, Maxwell, V-Ray, etc)
    • Experience of visual effects production, lighting and post-processing in games or similar real-time environment
  • Technical Directors are responsible for the lighting, rendering and basic compositing of complex shots and generating FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects

    • Designs and creates lighting and the look of computer generated objects and scenes.
    • Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and ability to write expressions or authoring of shaders are required.
    • Linux and scripting ability in Python preferred, and experience in MEL highly desired; C++ skills also applicable.
    • Proven production experience or feature film experience with effects simulation work preferred.

    Education / Experience:

    • Proven production experience or feature film experience with lighting work
    • Bachelor’s degree in computer science, engineering, computer graphics or VFX
    • Demo reel required

    Required Skills / Competencies:

    • Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.
    • Exhibits excellent listening and communication skills, able to receive direction and criticism
    • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
    • Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
    • Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
    • Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
    • Prioritizes tasks and manages time very well
    • Coach and mentor junior level artists

    Preferred Skills / Competencies:

    • Linux and scripting ability in Python and/or MEL

    Technical Skills:

    • Advanced lighting and rendering experience
    • Katana
    • Renderman
  • With an emphasis on proportion, form, detail, and functionality, the hard surface modeler creates three dimensional objects to be painted, animated and used in a production.

     

    • Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
    • In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation.
    • Works with production team (Sr. Modeler, Technical Directors, Painters and Animators) to determine the “look” for an object.
    • Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.
    • Performs other tasks related to the creation of computer-generated animation.

    Requirements:

     

    • Bachelor’s degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality.
    • Traditional model building a plus.
    • Proven experience creating inorganic objects in a feature film or production environment.
    • Requires familiarity with film and video post production techniques and with computer graphic techniques.
    • Proven VFX related polygon/subd modeling experience.
    • Texture painting and UV layout experience desirable
    • Sketching, drawing, painting and design skills desirable.
    • Experimentation with animation or advanced rendering a plus.
  • With an emphasis on anatomy and form, the creature modeler will create three dimensional CG characters to be painted, enveloped and animated by the creature development team.

     

    • Creates three-dimensional creatures for the Animator and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
    • In building creatures, the modeler must incorporate technical expertise, artistic ability, and a basic understanding of animation.
    • Works with production team (Sr. Modeler, Technical Directors and Animators) to determine the “look” for an object
    • Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process
    • Performs other tasks related to the creation of computer-generated animation.

    Education / Experience:

     

    • Bachelor’s degree in Fine Arts or equivalent with a thorough understanding of anatomy,
      character design and animation
    • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus

    Required Skills / Competencies:

     

    • Proven experience creating digital creatures or characters in a feature film or production environment
    • Requires familiarity with film and video post production techniques and with computer graphic techniques.

    Preferred Skills / Competencies:

     

    • a demonstrated desire to develop computer skills.

    Technical Skills:

     

    • Zbrush, Maya, and facial development experience
    • Knowledge of UNIX is a necessity as to navigate through ILM’s production pipeline.
  • The compositor combines live action and computer generated elements into visual effects shots that realize the vision and creative direction of the client and Visual Effects Supervisor. The compositor is ultimately responsible for the aesthetic integrity and technical quality of the final image delivered to the client.

    • Together with the Compositing Supervisor and Visual Effects Supervisor, evaluate the creative and technical approach for assigned shots.
    • Perform all tasks associated with the compositing process, including 2D tracking, matte extraction, layering of elements, and color grading on moderately difficult to difficult shots.
    • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
    • Ability to work collaboratively with artists from other disciplines.

    Education / Experience:

    • BA in Computer Graphics or equivalent experience
    • Minimum of 3 yrs of compositing experience in a feature film or commercial production environment

    Required Skills / Competencies:

    • Ability to work gracefully under pressure to meet deadlines

    Preferred Skills / Competencies:

    • Ability to write Nuke gizmos and/or plugins is a plus
    • Python and/or C++ experience a plus

    Technical Skills:

    • Strong knowledge of Nuke
    • Strong aesthetic skills in judging photo-realism and color
    • Strong sense of composition, color and design
    • Ideal candidate has strong fine arts foundation skills, such as photography and photographic lighting
    • Familiarity with using Unix systems
  • Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

     

    • Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations
    • Hero-creature enveloping using a combination of commercial software packages and proprietary tools
    • Run flesh-volume simulations
    • Wrangle creature rigging issues for artists in other disciplines
    • Basic proficiency in another discipline -modeling, viewpaint, TD, animation
    • Mentor entry level artists
    • Script utilities/tools/plug-ins in various software packages
    • Create dynamic simulations in packages such as Maya/XSI

    Wrangle creature pipeline issues for artists in other disciplines, such as:

     

    • MOCAP data re-targeting in XSI/Maya;
    • Act as wrangler for a creature and/or a specific technique used across multiple creatures

    Requirements:

    • Bachelor’s degree or equivalent degree in Computer Science, computer visualization, or computer animation required.
    • Proven experience required in 3D CGI for digital animation, visual effects or producing cg characters and creatures for visual media.
    • Expertise with Maya and/or other high-end animation software is required.
    • Experience with C++, mel, python, or other scripting languages is desirable.
    • Feature Film experience required.
    • Experience in corrective sculpting. Knowledge of anatomy and enveloping
    • A demo reel demonstrating artistic and technical ability is required for this role.
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