Locations


London

ILM opened its London studio in 2014 with Creative Director, Ben Morris, and Executive in Charge of Production, Sue Lyster, at the helm. With increasing numbers of blockbuster films shooting in the U.K., the London studio was a natural step in ILM’s global expansion.

Industrial Light & Magic
Hend House
233 Shaftesbury Avenue
London WC2H 8EE
United Kingdom

0203-751-9150

ILM Locations

London

Opening with a slate of films such as Avengers: Age of UltronAnt-ManSpectre, and Star Wars: The Force Awakens, the new studio immediately rose to the challenge and has been turning out awe-inspiring imagery ever since.

The studio also hosts the U.K. branch of ILM’s renowned global Art Department with Art Director Kevin Jenkins leading the way. As with each of ILM’s studios, the London office is a full-service studio contributing everything from initial concepts through final delivery.

We collaborate with filmmakers on projects from initial concepts through final shot production and delivery.

With award-winning visual effects supervisors, animation supervisors and a deep bench of talent, the studio is able to deliver the highest caliber work on-time and on-budget. The team coordinates as needed with the other 3 global ILM studios on shows while also helming the visual effects work on projects directly.

Featured Projects


A sampling of our award-winning projects recently completed.

Events


Below are some of the upcoming events where you will find ILMers presenting our latest work. Our recruiters also attend many of these events and they are always on the lookout for talent to join the team so, if you think you’ve got what it takes please be sure to stop by and say hello!

  • FMX 2017

    Join us at FMX in Stuttgart, Germany – 2-5 May 2017. Our recruiters will be on site to discuss current openings and we will be presenting our work on both Doctor Strange and Rogue One.

  • Annecy 2017

    Attending the Annecy Festival 12 – 17 June 2017? We want to meet you. ILM recruiting will be at the festival looking for top talent.

Careers


If you are passionate about a career in visual effects, and you dream of working on world-class productions at an international studio, make it happen by applying for our internship or graduate programmes at Industrial Light & Magic London. Our emerging talent programmes offer talented artists the chance to learn from the masters in a variety of creative disciplines.

Our graduate programme offers a six month placement to a number of talented students who graduate this year.  This is a paid placement at our London studio, starting in October.  Graduates successfully completing the programme may be offered a junior position at ILM London, depending on the hiring needs of the studio at that time.

Our intern programme offers an eight week internship for current students (or those looking for an opportunity to see if a career in visual effects is for them). All our placements are paid internships, and in addition we will cover the cost of accommodation at a venue within two minutes of our London studio.

Participants will gain valuable experience through training, mentorship and real work experience in a production environment.

Join The Force!

Pictured: 2016 ILM London Interns

Job Title
  • This role undertakes all coordination and business engagement activities relating to the arrangement of technical training, new starter training, learning and development activities, production training and enrichment and speaker events. Working closely with the Talent Managers on the training needs of their client group, and the SF based Studio Talent Group, the role is wide ranging and expected to engage across all areas of the business as well as with global and Disney partners.

    • Identify training and development needs for all staff. Liaise with employees and managers to find out exact requirements and feedback to Studio Management, HR, Talent Management and STG Leadership
    • Coordinate all training and development activities for the London studio, working closely with the SF based Studio Talent Group, including scheduling courses and course attendees; scheduling conference rooms, classrooms, and theaters; researching and coordinating equipment moves/purchases and repairs/replacements
    • Coordinate new starter training with Talent Managers, trainers and mentors
    • Coordinate Production training programming, including on-boarding and professional development classes
    • Coordinate Enrichment training programming, scheduling sculpting and drawing classes as well as other artistic classes
    • Maintain training class database and calendar making sure all courses and events are entered and accounted for
    • Update the Studio Talent Group website and other promotional materials, as needed
    • Support emerging talent programmes including Internships and Graduate programmes, as needed
    • Assist with special projects as needed, including liaising with STG on global presentations and internal speakers
    • Monitor and record all training costs incurred.
    • Distribute training evaluation surveys, generate feedback reports, and prepare reports on training statistics.
    • Manage Student Work Experience programme including responding to requests, scheduling in placements, creating itinerary according to experience liaising with relevant departments and ensuring that each student goes through ILM’s company security training.
    • Manage student visits to the studio, e.g. schools, colleges, universities, ensuring availability of Cinema and Artist speakers for the Q&A.

    Requirements

    Education / Experience:

    • Educated to degree level or equivalent qualification
    • Prior experience of working within a Training and Development team would be desirable

    Required Skills / Competencies:

    • Understanding of talent management, and workforce with the ability to adapt traditional approaches to client and overall Studio needs
    • Ability to collaborate and proactively define and execute partnering opportunities with HR and business partners
    • Demonstrated ability to manage projects that cut across multiple business units
    • Strong interpersonal and presentation skills with a proven ability to communicate and manage well at all levels of the organisation
    • Highly innovative and creative in approach to accomplish work
    • Exceptional organizational skills, strong attention to detail, and the ability to prioritize and handle multiple tasks

    Preferred Skills / Competencies:

    • An interest in and understanding of VFX industry
    • Strong Talent/Development background
    • Experience in project management

    Technical Skills:

    • Competent use of MS Word, Excel, PowerPoint, Keynote and G Suite (Gmail, Docs, Drive)
    • Experience of compiling data and producing reports

  • This role will be responsible for programme development and design in the areas of outreach, engagement and development of Junior Talent programmes for the London studio. They will also oversee artistic, technical and soft-skills talent development programmes across the business, ensuring that they are dealt with promptly and efficiently driving forward key initiatives for the ILM London studio.

    A key focus of this role is to understand how the business operates. Through strong relationships with managers, gleans information about what’s going on in the business to provide managers with pragmatic and informed talent development solutions and ideas which meet both the business need and wider/global people agenda.

     

    Studio Talent Group Initiatives:

    • Partner with Global STG team and local London team to design and execute global talent development initiatives
    • Oversee ILM London talent development programmes which will be coordinated by the Sr. Coordinator, Training and Talent Development

    Emerging Talent Programmes:

    • Maximise relationships with external organisations linked to priority initiatives within ILM such as funding partners, diversity partners and Government
    • Primary contact for grant applications, monthly VFX roundtable meetings, coordinating grant reports and deliverables
    • Partner with ILM Recruitment to source emerging talent from ILM London preferred schools
    • Point of contact for potential VFX industry work on the creation of recognised Apprenticeships
    • Develop and support emerging talent programmes for talent hired into the studio, including artistic, technical, and soft-skills training
    • Track success of emerging talent programmes, reporting results to studio management

    University Relationships:

    • Identify and expand targeted universities for early engagement with emerging talent
    • Manage and evaluate requests for speakers at Universities and industry events, liasing with internal talent/line managers

     

    Requirements

    Education / Experience:

    • Educated to degree level or equivalent qualification
    • Prior experience of working within a Training and Development team would be desirable

    Required Skills / Competencies:

    • Strong understanding of talent management, and workforce with the ability to adapt traditional approaches to client and overall Studio needs
    • Track record of using workforce analytics to design and evaluate talent and diversity strategies
    • Strong consulting, analytical and influencing skills; ability to think strategically
    • Ability to collaborate and proactively define and execute partnering opportunities with HR and business partners
    • Demonstrated ability to manage projects that cut across multiple business units
    • Strong interpersonal and presentation skills with a proven ability to communicate and manage well at all levels of the organisation
    • Ability to manage and thrive within ambiguity and lead change
    • Highly innovative and creative in approach to accomplish work
    • Understands how to lead change within dynamic environments

    Preferred Skills / Competencies:

    • An interest in and understanding of VFX industry
    • Strong Talent/Development background
    • Experience in project management

    Technical Skills:

    • Competent use of MS Word, Excel, PowerPoint and G Suite (Gmail, Docs, Drive)
    • Experience of compiling data and producing reports

  • This position divides its time between ILM’s Studio Talent Group and ILM Production. As part of the Studio Talent Group, the person in this position is responsible for the design, development, and instruction of training courses for new and current computer graphics artists at ILM in London, as well as San Francisco, Vancouver and Singapore. This includes designing course outlines, gathering supporting technical documentation and developing course videos and trainer notes. In production, this role will be responsible for CG artist work under the direction and guidance of their supervisors.

    Principal Duties and Responsibilities in the Studio Talent Group:

    • Teaches tools for multiple artist disciplines including proprietary software applications.
    • Delivers training to ILM studios via live classes, remote training, and recorded videos.
    • Develops and implements curricula in accordance with the facility needs in London, San Francisco, Vancouver and Singapore, including instruction on the ILM production pipeline and production procedures.
    • Customizes new starter training to the needs and goals of each trainee’s assigned production.
    • Evaluates and reports on trainees’ progress to Director of Talent Development, and appropriate department managers and production supervisors.
    • Interfaces with ILM artists, software engineers, and production supervisors to determine artist training needs and develop course content.
    • Creates and evaluates technical documentation for a global ILM audience.
    • Trains on various vendor and proprietary software packages and monitors industry technical advances to stay current with the needs of production and the goals of the organization.

    Principal Duties and Responsibilities in Production:

    • Uses artistic and technical skills to contribute to CG asset and shot work.
    • Participates as a team member in determining various design solutions.
    • Provides feedback to other members of the production by attending dailies on a regular basis.
    • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.

    Requirements

    Education / Experience:

    • Bachelor’s degree or equivalent degree in Computer Science, computer visualization, or computer animation a plus

    Required Skills / Competencies:

    • Broad knowledge of principles, practices, and procedures of computer graphics
    • Previous work experience required in CG digital animation and/or visual effects
    • Proven ability to create effective training materials for highly technical subject matter
    • Ability to train artists in the theory, operation, and application of computer graphics software
    • Ability to self-train quickly and efficiently in order to develop course material in correlation with ever-changing production needs
    • Highly skilled at fostering relationships across time-zones, providing global partners with an excellent level of service
    • Excellent time-management and organization skills

    Technical Skills:

    • Competent use of G Suite (Gmail, Docs, Drive)
    • Knowledge of Linux, shell scripting, Python, and C/C++, desirable
    • Experience with industry-standard 2D and 3D software packages (Maya, Katana, Nuke, Houdini, 3dsMax, Photoshop) or proprietary equivalent, desirable

  • We are currently looking for an extremely organised individual to join our busy recruitment team. You will be working alongside our Senior Recruiter ensuring that a varied range of daily, weekly and bi-weekly tasks are completed on-time and accurately.
    Primary Responsibilities and Accountabilities

    • Maintaining and updating Recruiting database.
    • Maintaining and updating Recruiting report.
    • Arranging interviews and booking meeting rooms.
    • Greeting candidates when they arrive for interview and gathering required passport/work-visa documentation.
    • Preparation for interviews – printing CV’s, breakdowns and loading showreels.
    • Responding to recruitment applications.
    • Assisting with coordinating local and international recruiting events.
    • Coordinating materials for recruiting presentations.
    • Researching around niche positions and where to advertise.
    • Posting job adverts.
    • Providing general administrative support to the Recruiting team.
    • Undertaking or supporting projects as needed.

    Key Peers or Relationships

    • Senior Talent Manager
    • Talent Managers
    • Talent Coordinator
    • Senior Recruiter
    • HR Coordinator
    • HR Manager

    Education / Experience:

    • Educated to degree level or equivalent qualification.
    • Previous administrative experience supporting a fast paced Talent or Recruitment team.

    Required Skills / Competencies:

    • Show a positive and proactive attitude.
    • Effectively communicate, verbally and in writing, with internal and external individuals at various levels of seniority.
    • Successfully organise, prioritise and complete multiple projects with extreme attention to detail.
    • Demonstrate strong customer service and interpersonal skills.
    • Remain calm and professional in a fast-paced environment.
    • Demonstrate punctuality, reliability and flexibility.
    • Work independently and be self-motivated.
    • Experience of creating and maintain databases.

    Preferred Skills / Competencies:

    • An interest in and understanding of VFX industry.
    • A commitment to continual professional development.

    Technical Skills:

    • Advanced use of MS Word, Excel, PowerPoint and Outlook.
  • Position Summary (Intent and purpose of the job)

    Supporting the HR Manager, the HR Business Partner role at ILM leads the day to day people management agenda working in partnership with all managers to drive the highest levels of employee performance, supporting a client group of circa 600 employees.
    With an active interest in evolving employment law and an excellent understanding of what it is we do, keeps the business informed of changes ensuring ILM people practices are compliant and relevant. Has oversight of activities and actively mentors junior members of the HR team.

    Primary Responsibilities and Accountabilities (Key duties or essential priorities for fulfilling the job’s purpose)

    • A key focus of this role is to understand how the business operates. Through strong relationships with managers, gleans information about what’s going on in the business and through the application of commercial thinking, provides the managers with pragmatic and informed HR solutions and ideas which meet both the business need and wider/global people agenda.
    • As a key source of expertise, acts as the first point of contact for all employee relations queries from line managers and employees alike. Advise on process and procedure. Keeps HR Manager informed and escalates complexities as required.
    • Through regular HR business partnering meetings, developing collaborative and trusted relationships with managers to support managers in the effective performance management of their employees acting as a performance improvement driver and promoting positive change in people management.
    • Manages all employee relations investigations and 1st stage formal meetings escalating more complex employee relations issues and 2 nd stage formal meetings to HR Manager.
    • Takes responsibility for the employee relations case list, proactively ensuring that HR Manager and relevant Senior Manager are kept briefed on progress and status.
    • Supports employee engagement through taking and following through on actions raised through the Employee Forum.
    • Supports HR Manager in the delivery of the annual performance and merit review process.
    • Picks up on employee temperature, regularly communicating back to the Senior Management team with employee trends with recommendations to improve employee relations, engagement and performance etc.
    • Works with line managers and the training team to make recommendations for the training and development of employees.
    • Supports the HR Manager in the proactive People Projects meetings with EIC and Senior Managers to encourage best practice and develop ILMs people practices for the studio.

    General Responsibilities

    • With an active interest in employment law, keep abreast of all legislation changes reporting back to HR Manager and the business how this may impact ILM and instigate changes that need to happen to ensure that ILM’s people practices remain compliant and relevant, e.g. policy updates, process and practice changes.
    • Take full responsibility for the job descriptions creation and comping process, working closely with SF colleagues as required.
    • Take responsibility for maintaining headcount tracking day to day for London, working closely with SF colleagues to report back.
    • Support the delivery of a high performing HR service through actively mentoring and developing junior HR team members through demonstrating best practice.
    • Work collaboratively with other HR functions, e.g. Recruitment, Training etc., to support their initiatives and actively promote the services of the whole department.
    • Manage complex HR projects, cross-functionally as required.
    • Support HR team in delivery of weekly new-starter orientation programme as needed.
    • Actively get involved in the organisation of studio wide initiatives and events as required.
    • Works closely with global HR partners to build relationships, provide information and encourage global HR connection and thinking.
    • Deputise for HR Manager responsibilities in absence.

    Requirements

    Education / Experience:

    • Educated to degree level in an HR or Business related degree
    • Previous HR Business Partnering experience
    • Proven experience of working within a fast-paced creative industry
    • Previous experience of arranging visas for the UK
    • Fully CIPD qualified or Chartered CIPD

    Required Skills / Competencies:

    • Demonstrates gravitas and ability to hold their own advising line managers and senior managers on wide ranging and sometimes complex employee relations issues
    • Strong business acumen.
    • Strong project management and organisational skills.
    • Strong analytical and problem solving skills.
    • Excellent working knowledge of employment legislation and HR processes and procedures.
    • Understands the need for confidentiality.
    • Proven written, numerical, communication and verbal skills.
    • Maintains high levels of accuracy and attention to detail when under pressure.
    • Excellent interpersonal skills to form effective working relationships based on trust at all levels.
    • Effective communicator.
    • Focuses on delivery with excellent time management skills.
    • Demonstrates flexibility and adaptability to be successful in a changing environment.
    • Excellent administrative skills.
    • Unfazed by ambiguity and a constantly changing environment.
    • Practically minded – able to roll up sleeves and get stuck in.

    Preferred Skills / Competencies:

    • Experience of working within a US parent organisation beneficial.Technical Skills:
      • Competent user of all MS Office packages including Visio.
      • Accurate typing skills.
      • Experience of SAP preferred.
  • Position Summary (Intent and purpose of the job)

    • Assisting the Senior Accountant and Management Accountant with various tasks within the UK finance department The role is expected to grow as candidate becomes more experienced
      Possibility of study support after 6 months.

    Primary Responsibilities and Accountabilities (Key duties or essential priorities for fulfilling the job’s purpose)

    • Coding supplier invoices for processing and assisting with obtaining management approvals
    • Liaising with suppliers by phone and email with finance related queries
    • Checking employee expense forms submissions
    • Processing payments using the company credit card
    • Monthly credit card statement reconciliations
    • Reconciliation of employee holiday and TOIL balances
    • Providing weekly travel and meals cost reports for show producers
    • Other ad hoc tasks

    Key Peers or Relationships (Positions in the organisation in which good relationships are important for success in this role)

    • Studio Coordinator, Department Managers, Show Producers, US Finance Team

    Requirements

    Education / Experience:

    • Ongoing financial education beneficial

    Required Skills / Competencies:

    • Strong organizational skills
    • Work effectively to deadlines
    • Detail orientated

    Preferred Skills / Competencies:

    • Entry level financial admin experience a plus

    Technical Skills:

    • Microsoft Excel, any financial software is advantageous
  • The Production Aanalyst is responsible for the handling the finances and analysis for specific project(s), which requires a developed understanding of accountancy and an advanced knowledge of the Visual Effects production process. Works closely with FX Producers and other production staff and manages the day to day financial activity of a project as well as ad-hoc analysis and reporting.

    They will also support producers in the bidding process of a project and well as vetting the bid before it goes out to client.

    Responsibilities:

    • Maintains assigned production accounting records
    • Assists Producer in managing budgets and Estimated Final Cost (EFC) Reports
    • Assist Producer with bidding for new projects as well as final financial vetting before bid goes to client
    • Prepares cost analysis and other special reports as needed
    • Prepares weekly status reports for the FX Producer
    • Prepares weekly billings for re-billable costs as required
    • Reviews weekly detail reports for accuracy and makes reclassification as required
    • Provides show information needed for facility forecasting and planning
    • Works with legal to assure contracts are in place and contractual terms are followed

    Education, Experience and Skills Required:

    • Strong and proven analytical skills required
    • Numerical Degree is strongly encouraged
    • Proven professional financial experience, some of which gained in a Feature or similar entertainment industry production finance/accounting environment
    • Expert proficiency in Excel
    • Experience with IT applications such as Oracle (Oracle Projects) TM1 experience a plus
    • An energetic, resourceful, and hands-on individual with a strong service orientation
    • Ability to handle multiple tasks within a high-pressure environment while meeting strict deadlines
    • Proven background in effectively dealing with multiple stakeholders
    • Focused on continuing improvements to the organisation
    • Must be flexible, adaptable to working in creatively driven environment
    • Handle challenging issues with diplomacy and able to facilitate cross-functional problem-solving
    • Business partnering approach. Open and direct communication style, good listening skills. Strong written and verbal communication skills
  • Position Summary (Intent and purpose of the job)

    To oversee and develop the day-to-day schedules for the artists, under the direction of the Senior Talent Manager and working closely with Production to ensure timely and efficient completion of shows. Day to day line management of the artists working closely with HR, Training and other departments as appropriate effectively managing people issues informally as they arise escalating to HR as appropriate, managing artist performance and absence and promoting artist technical and self-development.

    Primary Responsibilities and Accountabilities (Key duties or essential priorities for fulfilling the job’s purpose)

    • Manages the artists day to day in regards to queries, absence, performance, career progression, next show opportunities, contract extensions etc., working closely with HR when people issues escalate
    • Interacts with Producers on the day-to-day crew needs for shows. Coordinates changes with Management and Producers and informs HR of changes when necessary
    • Through weekly CG Status meetings, maintains regular contact with Shows to ensure that crewing needs are met
    • Maintains overall and show-specific schedule for Digital Artists. Creates and maintains scheduling overviews and availability schedules upon request
    • Works with the Training team to develop training plans for upcoming show needs and ongoing departmental talent development
    • Determines and projects current and future Digital Artist workforce needs based on input from the Bidding Producer and Production team, including maintaining contact with Production regarding overall crew size requirements, crew start and end dates and show start/delivery dates as well as incorporating bidding data into facility projections. Flags potential problems in regards to any of those
    • Maintains overview of utilisation using established departmental production management and tracking systems
    • Works collaboratively with Production, Supervisors and Recruitment to define and communicate ongoing recruitment requirements
    • Facilitates show mid and post mortem reviews for London artists, working collaboratively with Production and/or SF Department Managers as show dictates. Coordinates feedback from this process and with Senior Talent Manager feeds back to the business
    • In collaboration with line manager, EIC and HR, facilitate annual performance and merit review process. Conduct performance reviews with Artists as needed
    • Works with the HR Coordinator, coordinates submission and review of timecards on a weekly basis
    • Facilitates the approval process for holiday requests including interacting and coordinating with employees, producers and management to avoid impacting production schedules
    • Work in collaboration with the Talent Managers in all ILM locations to ensure maximum crew utilisation and global talent management best practices are followed
    • May be required to participate or be responsible for other duties and special projects as assigned

    Key Peers or Relationships (Positions in the organisation in which good relationships are important for success in this role)

    • Senior Talent Manager
    • Producers and Production Team
    • Creative Leadership teams
    • HR and Recruitment team
    • Global Talent/Department Manager Teams

    Requirements

    Education / Experience:

    • Bachelor’s degree or equivalent relevant experience in Film Production or related field
    • Previous experience in VFX industry in a scheduling or other relevant role or other high-end computer graphics / digital production environment

    Required Skills / Competencies:

    • Understanding of computer graphics terminology and a thorough understanding of the processes involved in CG post production
    • Excellent interpersonal skills
    • High levels of self-motivation and pro-activeness as well as reactiveness
    • Demonstrable ability to communicate effectively to individuals of all nationalities and backgrounds
    • Demonstrable ability to work cooperatively with groups of individuals with different personalities, perspectives and talents
    • Excellent communication skills both verbal and written
    • Excellent administrative and organisational skills
    • Proactive and pragmatic approach to problem-solving with an ability to create process and useful data with ambiguous information
    • Proven analytical skills
    • Must be able to work quickly and effectively to turn around reports and analysis in a timely manner
    • Willingness to travel both nationally and internationally

    Technical Skills:

    • Advanced user of MS Office – Advanced MS Excel a big advantage
  • Lucasfilm is looking for someone to join a motivated and flexible group of Python and Web developers. The developers in Information Systems write code that stores and tracks data to allow other departments to efficiently create movies and TV shows. We’re looking for humble experts to join a team of well-rounded developers that thrive in an informal environment, one in which managers are there to support the process and fill in the gaps so that developers are free to do their jobs.
    Software Developers are expected to grow into greater responsibility and take ownership of their projects. We’re looking for someone who is comfortable writing database-driven apps from the back- to front-end. We are continuously refining our processes and encourage our self-learning developers to explore tools, techniques and other sorts of meta-development to make themselves more productive.
    Put simply, we have a “no arrogance” policy and want to hire awesome people to work in a great department. We value pride and earnestness, idealism and pragmatism, and focusing on the customer as much as the code. We love source control, testing and Linux. We value boy scout coding (“leave the code cleaner than you found it”) and finding the right tool for the right job. We’re at a company that has used Python for nearly 20 years, and balancing legacy systems and future needs is a daily battle, but that is the nature of software—reading code is as important as writing it.
    This role will be responsible for developing, integrating, and maintaining a Shotgun pipeline across four studios (London, Vancouver, San Francisco and Singapore).
    This position will work directly with PMs, artists, design, test & engineers to help ensure Shotgun is being executed as optimally as possible within our studio and successfully implement improvements to internal workflows.

    Requirements – Education / Experience:

     

    • Bachelor’s degree in Computer Science or other technical degree.
    • 5 years experience in professional software development.

    Required Skills:

    • Python fluency (Python 2.6+, Python 3.3+).
    • Linux proficiency.
    • Database/SQL experience.
    • Full stack web development experience.
    • Excellent interpersonal, communication, and client-facing skills
    • Able to accommodate occasional domestic and/or international travel

    Preferred Skills / Competencies:

    • Web frameworks: Flask/Bottle, Django, Tornado/Cyclone, Pylons/Pyramid.
    • JavaScript libraries: jQuery, Backbone, Marionette, Angular, React, Gulp, Mocha, Sinon.JS.
    • Web servers: Nginx, Apache, uWSGI.
    • Data stores/tools: Oracle, PostgreSQL, SQLAlchemy, Redis, MongoDB, Solr.
    • Tools: Virtualenv, Buildout, py.test, Ansible, Selenium.
    • Async: Twisted, asyncio.
    • Virtualization: AWS, VMWare, VirtualBox, Docker.
    • Experience using Shotgun API and Toolkit at a VFX or Animation studio
    • 2 Years of Pipeline Development (Pipeline ATD/TD/Developer)

     

  • Information Systems is looking for a developer who enjoys working with a broad range of technologies. Our IS developers write code that stores and tracks data to allow other departments to work efficiently. We’re looking for customer service-oriented individuals to join a team of well-rounded developers that thrive in an agile environment.

     

    • Full stack development of robust workflow based applications.
    • Provide input on architecture of larger applications; build stand alone modules and smaller applications for use by artists and productions within the organization.
    • Work with Project Managers to implement elegant and user-friendly interfaces for all new modules and/or applications.
    • Ensure code is developed, deployed, documented and maintained in keeping with IS guidelines. Assist developers from other departments in working with IS data and framework.
    • Monitor use of existing systems, and suggest strategies to improve health and reduce technical debt.
    • Lead and participate in code reviews, test new concepts and technologies, suggest improvements in technical direction and mentor other members of group in areas of expertise.
    • Mentor others in development technologies, tools, and processes

    Requirements – Education & Experience:

     

    • Bachelor’s degree in Computer Science or other technical degree
    • 8+ years’ experience working in a professional software development environment required.
    • Experience in a fast paced production environment a plus.

    Required Skills / Competencies:

     

    • Acquired specific technical/domain knowledge and is eager to expand expertise.
    • Ability to juggle multiple projects concurrently with frequent changes in priority, balancing the need for “perfect” solutions with the need for “quick” solutions.
    • Demonstrated ability to serve as an effective contributor on mid to large scale development projects.
    • Excellent oral, written, and interpersonal communication skills, with ability to effectively and efficiently communicate with all levels throughout the organization.
    • Self-starter with strong organizational skills.
    • Ability to work with minimal supervision and mentoring.
    • Strong attention to detail, strong sense of ownership and strong commitment to teamwork

    Technical Skills:

     

    • Python fluency (Python 2.6+, Python 3.3+).
    • Deep understanding of web standards & technologies (e.g., HTTP, REST, SOAP, JSON)
    • Experience designing and implementing RESTful APIs
    • Linux proficiency.
    • Database/SQL experience.
    • Experience with GUI Development
    • Enterprise Application Development
    • Strong understanding of software development and Quality Assurance best practices.

    Preferred Skills / Competencies:

     

    • Web frameworks: Flask/Bottle, Django, Tornado/Cyclone, Pylons/Pyramid.
    • JavaScript libraries: jQuery, Backbone, Marionette, Angular, React, Gulp, Mocha, Sinon.JS.
    • Web servers: Nginx, Apache, uWSGI.
    • Data stores/tools: Oracle, PostgreSQL, SQLAlchemy, Redis, MongoDB, Solr.
    • Tools: Virtualenv, Buildout, py.test, Ansible, Selenium.
    • Async: Twisted, asyncio.
    • Virtualization: AWS, VMWare, VirtualBox, Docker.
  • Industrial Light and Magic is looking for an engineer to join our team in London to develop and maintain the next generation VFX production pipeline for repurposing high quality movie assets for real-time engine. Platforms include our in-house real-time renderer, Unreal Engine and various AR/VR devices. This position is focused on creating tools for optimizing film assets while preserving the original look. Areas include:

    • Dense mesh optimization
    • Handling large amounts of high resolution textures
    • Simplify animation rigs
    • Matching and transferring offline shaders and materials for real-time use
    • Designs and develops artist-centric tools and user interfaces under the guidance of a project lead.
    • Responsible for extending, maintaining, and supporting software systems in active production.
    • Works in collaboration with disparate artist user groups and engineering teams spread across all ILM studios, in San Francisco, Vancouver, London, and Singapore.
    • Serves as a knowledge resource for software and/or systems as they are used in production at ILM.

    Education / Experience:

     

    • Bachelor’s degree in Computing Science or Graphics discipline, or equivalent professional experience
    • Proven experience in the visual effects, animation, games or other computer graphics related industries

    Required Skills / Competencies:

     

    • Good knowledge of Python programming
    • Experience developing in C++ or other compiled languages
    • Experience developing tools and/or plugins within industry software packages such as Maya, Mari, Nuke, Houdini or Katana
    • Proficiency in Linux.
    • Self-motivated individual with excellent problem solving skills
    • Ability to quickly learn and then implement new techniques

    Preferred Skills / Competencies:

     

    • Good understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing
    • Experience with real-time computer graphics or game engines
    • Experience working with revision control systems and defined coding standards
    • Experience developing on Windows
  • The Senior Systems Engineer will lead, mentor, and collaborate with the technology teams on engineering projects, systems
    development, tech support and resolution of high level technical issues.

     

    • Responsible for day to day systems support in the London studio, including IT and engineering
      needs, triage, development and remediation.
    • Will provide the ‘face of technology’ in the studio while leveraging the support infrastructure from
      other ILM studios.
    • Manage local tech vendor performance, purchase and support expectations.
    • Will manage support escalations on behalf of London artists where issues cannot be resolved
      locally.
    • Partner with global Lucasfilm technology groups and production leadership to plan strategic
      roadmaps, anticipating near and long term needs.
    • Supervise utilization of production systems including monitoring, resource management and
      performance of any storage, desktop and rendering resource.
    • Manage the evaluation and development of emerging solutions to keep Lucasfilm on the leading
      edge of production technology.
    • Maintain strong working relationships with vendors, integrators, and service contractors.
    • Constantly monitor and adjust strategy to take advantage of advancements in the industry.
    • Support and train relevant personnel.
    • Provide support for production system issues when appropriate.
    • Provide regular status reports to management and executive teams.
    • Provide input for the relevant budgets and financial planning.
    • May be assigned to special projects, as needed

    System Design:

     

    • Propose, cost, design, develop and implement production engineering systems.
    • Direct systems engineering efforts in high performance computing, distributed compute
      environments, platform development (primarily Linux OS) and systems optimization.
    • Maintain production engineering standards and practices, with relevant documentation.

    Technical Leadership:

     

    • Lead technical projects from initial concept through deployment on schedule and on budget.
    • Conceptualize the design specifications, establish production client requirements, work with
      technology teams and clients to plan project costs, timelines, tasks, and dedicate appropriate
      resources.

    Requirement:

     

    • Significant experience of systems engineering in complex heterogeneous environments.
    • Computer Science degree or equivalent experience required.
    • Solid experience with Linux, Mac, and Windows operating systems and related hardware.
    • Excellent knowledge of high performance computing practices, systems engineering principles,
      core infrastructure services, and production systems and pipelines.
    • Be able to demonstrate foresight, creativity and mature judgment in resolving complex
      engineering challenges in a production environment.
    • Excellent interpersonal and communication skills, capable of negotiating resolution of critical
      engineering issues involving various technical teams.
    • Excellent problem solving skills
    • Previous experience as a technologist in the Visual Effects industry preferred.
    • Ability to lift up to 50 lbs required
    • Ability work overtime

     

  • Industrial Light and Magic are looking for an R&D Engineer to join our team in London to create the next generation of performance capture technology.

    This position develops artist-driven software systems and techniques that advance the state of the art in high-end feature film visual effects production, focusing on 2D and 3D motion tracking, image-based data capture, and 3D reconstruction of both rigid geometric models and high-fidelity models of human bodies and faces. The duties are a mix of research, development, maintenance, and end user support, as an integral part of the creative process on major motion pictures such as Star Wars, Avengers, Transformers.

    • Investigate, prototype and implement solutions that will deliver excellent
      performance capture results in a robust real-time context
    • Extend and create new tools and workflows for real-time review of performance
      capture
    • Optimize existing algorithms for real-time usage
    • Advise/assist other engineers with maintenance and bug fixing of existing tools
    • Serve as knowledge resource for workflow and tools used in production at ILM
    • Update and feature additions to existing tools
    • Fix bugs and tune workflow tools
    • Provide training and assistance to artists on toolsets and workflows
    • Participate in discussions surrounding future workflow and tool development
    • Collaborate with artists and productions to develop efficient workflows and
      supporting tools

    Education / Experience:

     

    • Bachelor’s degree in Computer Science or Graphics discipline, or equivalent
      professional experience
    • Proven experience in the visual effects, computer graphics or games industries

    Technical Skills:

     

    • Expert knowledge of C++ and the Linux environment
    • Proficient at writing real-time code and strong Maths background
    • Experience with integrating 3rd party systems (hard- and software)
    • Experience working with revision control systems and defined coding standards
    • Experience with developing code in one or more of the following areas: computer vision, real-time image processing, designing high performance low latency system, game engines

    Preferred Skills / Competencies:

     

    • Experience with Motion capture, rigging and animation systems
    • Experience with Open Source Libraries like OpenCV
    • Experience developing tools and/or plugins within industry software packages such as Maya, Motionbuilder, Houdini or Katana
    • Experience with Renderman, vray or Arnold
    • VFX, Feature Animation or Episodic production experience
    • Experience developing on Windows

     

  • The Effects TD generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.

     

    • Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
    • Light complex/multiple creatures (hairy or furry creatures) and elements.
    • Can set-up and wrangle heavy particle effects and enormous crowd shots.
    • Excellent pipeline scripting ability.
    • Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke.
    • Can write plug-ins, debug simulations and write set up and surface shaders with proficiency.
    • Can write/hack procedural surface shaders and volumetric shaders with proficiency.
    • Can animate moderate objects with proficiency.
    • Can pick-up new techniques quickly and easily and can debug just about anything.
    • Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability

    Education / Experience:

     

    • 3-5+ years production experience or feature film experience with effects simulation work
    • Bachelor’s degree in computer science, engineering or computer graphics
    • Demo reel required

    Required Skills / Competencies:

     

    • Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.
    • Exhibits excellent listening and communication skills, able to receive direction and criticism
    • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
    • Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
    • Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
    • Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
    • Prioritizes tasks and manages time very well

    Preferred Skills / Competencies:

     

    • Linux and scripting ability in Python
    • experience in MEL

    Technical Skills:

     

    • Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and the ability to write expressions
    • C++ skills

     

  • Creates high quality motion of computer graphics creatures, characters and objects within a shot, using a variety of animation software programs, and working under the general Supervision of Senior Level and Animation Supervisors.

    • Responsible for the successful animation of a series of shots on a specific project.
    • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
    • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
    • Expected to “mentor” Entry Level Animators and must be able to assist them with their shots.
    • Performs other tasks related to the creation of computer-generated animation.

    Education / Experience:

    • Bachelors Degree in traditional animation or computer animation or equivalent experience in a related field.
    • Must have VFX film experience with a focus on realistic creature animation, realistic acting and facial animation, and motion capture experience.
    • Expert knowledge of traditional animation principles, acting, film production and compositional design while demonstrating exceptional skills as an animator as evidenced by a showreel.

    Required Technical Skills / Competencies:

    • Expert knowledge of traditional animation principles, acting, film production and compositional design
    • Ability to take on a delegated task with a minimum of supervision.
    • Good organization and communication skills
    • Proficiency with Linux desired. Expert knowledge of Maya, proprietary and other software programs

     

  • Matchmoving is the replication of the real set, camera and camera move within the computer for later use by animators and technical directors. Each shot in which 3D computer graphics are to be added begins with a matchmove. In the CG Layout process, Camera Matchmoves and original CG camera moves are integrated to create the framework of each Sequence. Often this includes manipulating both 2d and 3d elements, while maintaining accurate camera perspective. In some cases a sequence might be entirely Computer Generated with no live action background elements. The layout team acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements.

    • Converts background plates to various formats to use with specific software to create digital motion files that match the plate photography. This includes animating any live action character or relative object in the scene.
    • Generate 2D Compositing elements, while maintaining the accuracy of camera perspective.
    • Model the set geometry used to create the matchmove and environment for Animators and Technical Directors.
    • Light, render and composite files with the background to judge the move.
    • Originate entirely CG camera animation.
    • Work with the CG Supervisor and Project Manager when applicable to estimate project schedules in terms of matchmove staffing needs and makes recommendations in the adjustments to the schedules as necessary.
    • Under the direction of the project Supervisors, the Matchmover will setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or even an entire aspect of a show.
    • Based on project size, and the nature of the work, the Matchmover may be asked to perform Lead Matchmove duties including, providing leadership, guidance and direction to the matchmove team.
    • Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry.

    Education / Experience:

    • Bachelor’s Degree or equivalent experience as an artist, animator, or camera operator.

    Required Skills / Competencies:

    • Ability to reproduce exact camera moves within a computer environment.
    • Understanding of photography and the effects of different lenses on perspectives.
    • Good written and oral communication skills including strong interpersonal skills.

    Preferred Skills / Competencies:

    • Experience in gathering information on location for Matchmovers is a plus.

    Technical Skills:

    • Advanced knowledge of UNIX, Softimage, Maya and/or XSI.
    • Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment.
    • Excellent problem solving skills including the ability to work under tight deadlines.
    • Creation of dynamic artwork that illustrates various stories and scripts
    • Ensures work is done according to specifications outlined by the Director/Key Creatives of a show
    • Implements any changes and incorporates feedback from Art Directors into artwork
    • Actively participates in dailies and transmissions
    • Delivering work in 2D and 3D

    Education / Experience:

    • Bachelor’s Degree and/or proven experience in Entertainment Industry, ideally VFX Post Production
    • Experience or knowledge of cinematic techniques, language and shot composition (advantage)
    • Demo reel and/or portfolio required.

    Required Skills / Competencies:

    • Developed “eye” and strong aesthetic
    • Demonstrated understanding and creation of photo real work
    • Experience creating some or all of the following: environments, hard surface, and creature design, matte paintings, shot elements, storyboards (advantage)
    • Ability to work closely with Art Department leadership and within a production environment
    • Ability to work to deadlines while implementing changes based on input from multiple sources

    Technical Skills:

    • Proficiency in design software required (Photoshop, Painter, Sketch-up, Modo, etc, z-brush)
    • Ability to assemble research and reference material that will be influential to clients and design team
  • Responsible for designing and creating the motion of computer graphics characters within a shot while overseeing the animation of a sequence of shots on a specific production.

    • Lead creation of outstanding animation for graphics creatures and objects within a shot, using various animation software programs.
    • Comprehend and execute direction from Lead Animator or Animation Supervisor.
    • May supervise the work of entry, mid and mid-high level animators at the discretion of the Animation Supervisor.
    • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
    • Expected to train and mentor new Animators as well as provide technical assistance to the show supervisors before and during the production.
    • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
    • Performs other tasks related to the creation of computer-generated animation.

     

    Education / Experience:

    • Bachelors Degree in traditional animation or computer animation or equivalent experience in a related field
    • Must have VFX film experience with a focus on realistic creature animation, realistic acting and facial animation, and motion capture experience.
    • Expert knowledge of traditional animation principles, acting, film production and compositional design while demonstrating exceptional skills as an animator as evidenced by a showreel.

    Required Technical Skills / Competencies:

    • Knowledge of UNIX and shell scripting; expert knowledge of Maya, proprietary and other software programs.
    • Knowledge of chaining and constraint techniques.
    • Knowledge of both the CG production pipeline and the other production processes at ILM.
    • Excellent organization and communications skills.
  • The Production Engineer is responsible for developing and maintaining the VFX production pipeline, and ensuring it is running smoothly and efficiently. The Production Engineer will be active in both development projects and artist support.

    • Responsible for the development of workflow and tools, under the guidance of a project lead
    • Creates new tools and workflows
    • Suggests methods and procedures on new assignments
    • May have singular responsibility for a project
    • Advises/assists other engineers with maintenance and bug fixing of existing tools
    • Serves as knowledge resource for workflow and tools used in production at ILM
    • Updates and features additions to existing tools
    • Provide support to local productions to keep the pipeline running smoothly
    • Troubleshoot pipeline issues
    • Install and configure software
    • Assist with show work area creation and configuration
    • Configure the pipeline to meet shows’ needs
    • Develop per-show tool customization as determined by show supervisors
    • Provide training and assistance to artists on toolsets and workflows
    • Participates in discussions surrounding future workflow and tool development
    • Collaborates with artists and productions to develop efficient workflows and supporting tools
    • Participate in the activities of the globally distributed production engineering team, including:
      • Development and support activities
      • Regular status and planning meetings as time zones permit
      • Adhere to development best practices and standards defined by Production Engineering Supervisor

     

    Education / Experience:

    • Bachelor’s degree in Computing Science or Graphics discipline, or equivalent professional experience
    • Proven experience in the visual effects or computer animation industries.

    Required Skills / Competencies:

     

    • A positive, “can-do” attitude with balance: must not be afraid to ask for help when getting outside experience base or comfort zone
    • A clear and concise communicator: ability to keep end users informed of progress and managers informed of requests
    • An effective listener: able to engage with and understand artists to discover what their requirements are
    • An effective time manager: must be able to prioritize a multitude of requests and not be afraid to ask for help if the path isn’t clear
    • Passionate about delivering rigorous follow-through on assigned tasks
    • An agile, flexible and quick thinker: this is an energetic, dynamic environment requiring an ability to adapt to rapidly changing requirements
    • A creative thinker and innovator: able to devise and employ ingenious solutions to difficult problems

    Technical Skills:

     

    • Expert knowledge of python programming and the Linux environment
    • Experience developing in C++ or other compiled languages
    • Experience working with revision control systems and defined coding standards
    • Experience developing tools and/or plugins within industry software packages such as Maya, Nuke, Houdini or Katana
    • Experience with Renderman, vray or Arnold

    Preferred Skills / Competencies:

     

    • Experience developing with C++
    • Experience with database technologies such as MySQL, PostgreSQL, MongoDB or Redis
    • Experience writing RESTful APIs
    • Experience developing against and/or deploying Amazon Web Services
    • Knowledge of the standard python packaging and installation tool-chain
    • VFX, Feature Animation or Episodic production experience
    • Experience with Maya, Katana and Nuke
    • Experience with Renderman, vray or Arnold
    • Experience developing on Windows
  • he Technical Assistant position is an exciting opportunity for a technical individual who enjoys problem solving and a passion for cutting edge technology to contribute across all aspects of production at ILM. This position provides support directly to artists and production staff and works closely with production and software engineers to enable the success and efficiency of the production pipeline.

    • Troubleshooting and dynamic problem solving for layout, animation, lighting, and post-production workflows
    • Image/Media handling, including conversion, manipulation, quality control, and playback for visual reviews
    • Render troubleshooting and queue management
    • Data management, including monitoring/cleanup of disk space usage, file transfer, and quality assurance
    • Communication between artists, production, and technical groups for the timely resolution of any issues affecting production.
    • Data archival and restores
    • Automation of common tasks and reports to improve efficiency of all aspects of the production pipeline

    Requirements:

    • Bachelor’s degree in Computer Science or equivalent degree.
    • Aesthetic eye and/or artistic background highly desired.
    • Proven knowledge of and experience with Windows and UNIX/Linux operating systems.
    • Proven professional experience programming (i.e. C/C++) and scripting language experience (i.e. Python, Perl) a must.
    • Knowledge of, and experience with, 3D modeling/animation software (i.e. Maya) highly desired.
    • Familiarity with film, video and animation post-production and/or computer graphics techniques highly desired.
    • Excellent verbal and written communication skills required. Strong interpersonal skills and the ability to effectively interact with diverse personalities.
    • Strong time management skills; Ability to multi-task and prioritize.
    • Proven ability to work autonomously and in team settings.
    • Highly motivated. Career focus for animation, visual effects, or games industries
  • The Producer partners with the Visual Effects Supervisor and Animation Director to lead the crew in fulfilling the Director’s vision — on time and on budget, while maintaining highest quality of work. Primary responsibility is budget and schedule, in collaboration with the Client and ILM Management; and for managing overall Client relationship.

    Responsibilities:

    • Meet with clients to review scripts, breakdowns and storyboards for a specific project.
    • Partner with Key Creatives to develop the approach for creating the effects work and provide clients with estimates of budget & schedule requirements needed to complete the work.
    • Prepare bid letter, key dates schedule, and assumptions for the work of a specific project.
    • During production, serve as principal client contact for non-creative issues, tracking and reporting progress of work, budgeting and negotiating cost of work, and delivering cost/schedule changes to ensure client is updated as needed.
    • Create, organize, and maintain overall project schedule.
    • Manage crew performance. Supervise assigned production staff.
    • Estimate project budgets and initiate cost controls for each production.
    • Evaluate EFC and work with production accountants to provide management with early, consistent, and accurate EFC reporting.
    • Participate and oversee work on-set as required.
    • Play a proactive key role in marketing ILM’s services to the industry.
    • Share responsibility for the success of the entire ILM portfolio by proactively managing schedule; utilizing ILM’s global resources and 3rd party partners, where appropriate.
    • The role will likely require weekend work depending on show schedules
    • Travel for client meetings and/or plate shoot
    • Work on the same schedule as first or second unit production
  • Industrial Light & Magic London is looking for a TD Supervisor FX/Lighting to join our Advanced Development Group (ADG).
    ADG develops tools and techniques for high-quality computer graphics and simulation. Our goal is to expand and enhance the process of creative storytelling in the Star Wars universe through real-time rendering of visuals that approach motion picture quality.
    As part of ADG you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our ADG team in San Francisco, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.

     

    • Provide technical workflow expertise and support in the research and production of cutting edge visual effects such as smoke, fire and explosions, and in the use of physically based lighting for real-time content
    • Work with the VFX Supervisor, rendering and simulation engineers to develop and extend real-time engine features and workflow
    • Investigate the best ideas and results in the high-end visual effects and real-time fields, and provide ways to scale between them
    • Develop and use new techniques and tools for simulating and rendering complex and directable smoke, fire, explosions, and other 3D fluid based systems in real-time as well as leveraging technology to approximate these effects for efficient rendering and practical workflow
    • Organize, and provide script and workflow support for lighting, materials, post-production and visual effects pipelines
    • Work with artists and engineers to help generate high-end assets for use in a real-time engine (textures, particle systems, materials, lighting rigs)
    • Plan and manage tasks and schedules to meet key milestones

    Required Skills:

    • Experience of defining and implementing cutting edge visual effects
    • Strong 3D math skills and understanding of physics, particle systems and lighting principles as they pertain to this field
    • Strong background in a visual effects production environment in film or games
    • Strong knowledge of scripting languages and art production workflow
    • Demonstrable experience of simulating and rendering high-end particle systems and fluids
    • Deep experience of one or more industry standard DCC packages (Maya, Houdini, etc) and how to import and export data between them
    • Collaborative, self-motivated individual with excellent problem solving skills

    Preferred Experience:

    • Practical experience in working with current high-end commercial game engines (Unreal, CryEngine, Unity)
    • Familiarity with physically based lighting and materials
    • Experience of shader languages (HLSL/GLSL/Cg)
    • Experience with GPGPU or Compute shaders
    • Understanding of software-based renderers (e.g. RenderMan, Maxwell, V-Ray, etc)
    • Experience of visual effects production, lighting and post-processing in games or similar real-time environment
  • Technical Directors are responsible for the lighting, rendering and basic compositing of complex shots and generating FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects

    • Designs and creates lighting and the look of computer generated objects and scenes.
    • Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and ability to write expressions or authoring of shaders are required.
    • Linux and scripting ability in Python preferred, and experience in MEL highly desired; C++ skills also applicable.
    • Proven production experience or feature film experience with effects simulation work preferred.

    Education / Experience:

    • Proven production experience or feature film experience with lighting work
    • Bachelor’s degree in computer science, engineering, computer graphics or VFX
    • Demo reel required

    Required Skills / Competencies:

    • Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.
    • Exhibits excellent listening and communication skills, able to receive direction and criticism
    • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
    • Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
    • Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
    • Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
    • Prioritizes tasks and manages time very well
    • Coach and mentor junior level artists

    Preferred Skills / Competencies:

    • Linux and scripting ability in Python and/or MEL

    Technical Skills:

    • Advanced lighting and rendering experience
    • Katana
    • Renderman
  • With an emphasis on proportion, form, detail, and functionality, the hard surface modeler creates three dimensional objects to be painted, animated and used in a production.

     

    • Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
    • In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation.
    • Works with production team (Sr. Modeler, Technical Directors, Painters and Animators) to determine the “look” for an object.
    • Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.
    • Performs other tasks related to the creation of computer-generated animation.

    Requirements:

     

    • Bachelor’s degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality.
    • Traditional model building a plus.
    • Proven experience creating inorganic objects in a feature film or production environment.
    • Requires familiarity with film and video post production techniques and with computer graphic techniques.
    • Proven VFX related polygon/subd modeling experience.
    • Texture painting and UV layout experience desirable
    • Sketching, drawing, painting and design skills desirable.
    • Experimentation with animation or advanced rendering a plus.
  • With an emphasis on anatomy and form, the creature modeler will create three dimensional CG characters to be painted, enveloped and animated by the creature development team.

     

    • Creates three-dimensional creatures for the Animator and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
    • In building creatures, the modeler must incorporate technical expertise, artistic ability, and a basic understanding of animation.
    • Works with production team (Sr. Modeler, Technical Directors and Animators) to determine the “look” for an object
    • Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process
    • Performs other tasks related to the creation of computer-generated animation.

    Education / Experience:

     

    • Bachelor’s degree in Fine Arts or equivalent with a thorough understanding of anatomy,
      character design and animation
    • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus

    Required Skills / Competencies:

     

    • Proven experience creating digital creatures or characters in a feature film or production environment
    • Requires familiarity with film and video post production techniques and with computer graphic techniques.

    Preferred Skills / Competencies:

     

    • a demonstrated desire to develop computer skills.

    Technical Skills:

     

    • Zbrush, Maya, and facial development experience
    • Knowledge of UNIX is a necessity as to navigate through ILM’s production pipeline.
  • The compositor combines live action and computer generated elements into visual effects shots that realize the vision and creative direction of the client and Visual Effects Supervisor. The compositor is ultimately responsible for the aesthetic integrity and technical quality of the final image delivered to the client.

    • Together with the Compositing Supervisor and Visual Effects Supervisor, evaluate the creative and technical approach for assigned shots.
    • Perform all tasks associated with the compositing process, including 2D tracking, matte extraction, layering of elements, and color grading on moderately difficult to difficult shots.
    • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
    • Ability to work collaboratively with artists from other disciplines.

    Education / Experience:

    • BA in Computer Graphics or equivalent experience
    • Minimum of 3 yrs of compositing experience in a feature film or commercial production environment

    Required Skills / Competencies:

    • Ability to work gracefully under pressure to meet deadlines

    Preferred Skills / Competencies:

    • Ability to write Nuke gizmos and/or plugins is a plus
    • Python and/or C++ experience a plus

    Technical Skills:

    • Strong knowledge of Nuke
    • Strong aesthetic skills in judging photo-realism and color
    • Strong sense of composition, color and design
    • Ideal candidate has strong fine arts foundation skills, such as photography and photographic lighting
    • Familiarity with using Unix systems
  • Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

     

    • Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations
    • Hero-creature enveloping using a combination of commercial software packages and proprietary tools
    • Run flesh-volume simulations
    • Wrangle creature rigging issues for artists in other disciplines
    • Basic proficiency in another discipline -modeling, viewpaint, TD, animation
    • Mentor entry level artists
    • Script utilities/tools/plug-ins in various software packages
    • Create dynamic simulations in packages such as Maya/XSI

    Wrangle creature pipeline issues for artists in other disciplines, such as:

     

    • MOCAP data re-targeting in XSI/Maya;
    • Act as wrangler for a creature and/or a specific technique used across multiple creatures

    Requirements:

    • Bachelor’s degree or equivalent degree in Computer Science, computer visualization, or computer animation required.
    • Proven experience required in 3D CGI for digital animation, visual effects or producing cg characters and creatures for visual media.
    • Expertise with Maya and/or other high-end animation software is required.
    • Experience with C++, mel, python, or other scripting languages is desirable.
    • Feature Film experience required.
    • Experience in corrective sculpting. Knowledge of anatomy and enveloping
    • A demo reel demonstrating artistic and technical ability is required for this role.
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